Title : Laser Rifle/Footsteps Filename : laser_b2.zip Version : Beta 2 Date : 1/1/96 Author : Kevin Dickerson Email : kevind@phs.mat-su.k12.ak.us Credits : id Software : Self explanitory. Rene Post : For the great .MDL editor "Quake Model Editor" Simtex : For the footstep/laser sounds. Build time: ~5 hours **Note: To jump right in, type the following in the console: >impulse 9 >bind q "impulse 30" "Q" selects the laser rifle as your current weapon. Let the gibs fly! Type of Mod ----------- Quake C : yes Sound : yes MDL : yes Format of QuakeC (if a Quake C Mod) ----------------------------------- unified diff : no context diff : no .qc files : yes progs.dat : yes Description of the Modification ------------------------------- Nothing critical is modified, so you can incorporate the mods into your server source pretty easily--just remember to modify "defs.qc" appropriately in case the item number that designates the laser rifle is already being used. One added sub is SpawnSpark(), which makes yellow particles for the laser blast effect. The Laser Rifle eats cells. And make sure you don't fire it in the water--it won't blow up like the lightning gun, but it does sting (Damage=1/2 current ammo) and eat 5 cells. The footstep part is relatively simple, it just makes a footstep sound at the appropriate frame of your player's model. Your player won't make unwanted footsteps (i.e. underwater, if you're jumping)--one problem I encountered, however is if your player is walking on a grate, like the one in START near the hall of episode 3; if you are on one, it won't make any sounds. Sigh. If you're health is in the red, the player will start screaming (pain sounds) when he takes a step on his right foot, but he won't scream if you have the pentagram of protection, though. Oh, one more little thing--when you hit something with an axe, a piece of meatspray flies off and "zombie/z_miss.wav" is played (nice splatter sound, id!) Commands include: KEY User-Defined IMPULSE 30 - Select the laser rifle as your weapon. Known bugs * No footsteps when player steps on grates akin to the one near the hall of episode 3. Fixed since last version: * Fixed the bad laser splash sound. * Added random damage value for laser beam. How to Install the Modification ------------------------------- Just unzip laser.zip like this example: "C:\QUAKE>pkunzip -d laser.zip" Make sure you unzip it from the QUAKE directory (or into the QUAKE directory) This modification only works with the registered version of Quake. Directory tree made when unzipped: QUAKE\LASER_B2.TXT QUAKE\LASER\PROGS.DAT QUAKE\LASER\WORLD.QC QUAKE\LASER\CLIENT.QC QUAKE\LASER\PLAYER.QC QUAKE\LASER\WEAPONS.QC QUAKE\LASER\DEFS.QC QUAKE\LASER\README.TXT QUAKE\ID1\PROGS\BEAM.MDL QUAKE\ID1\PROGS\V_LASER.MDL QUAKE\ID1\SOUND\LASER\S2-053.WAV QUAKE\ID1\SOUND\LASER\S2-011.WAV QUAKE\ID1\SOUND\LASER\S2-028.WAV QUAKE\ID1\SOUND\LASER\S2-029.WAV QUAKE\ID1\SOUND\LASER\S2-019.WAV Author Info ----------- My first QuakeC patch--also a relatively simple one. Distribution ------------ Original QuakeC source Copyright (C)1996, id software. Authors MAY NOT use these modifications as a basis for any commercial or financial use. You may distribute this Quake modification in any electronic format as long as all the files in this archive remain intact and unmodified from their original form.