The home of
Doom Help Service
All-Time Best Doom Levels
Special Features and Services
originally at ftp.cdrom.com (Doom-engine related files).
We have our own
, including a
graphical directory tree
, and the
originally at ftp.cdrom.com (Quake/QuakeII-engine related files).
originally at ftp.cdrom.com (Unreal-engine-related files).
"Classic" PC Games Archives
(MSDOS games from the early 90's).
originally at ftp.cc.umanitoba.ca & ftp.uwp.edu
Cactus flightsim archives
originally at ftp.cactus.org
Duke 3D & Shadow Warrior archives
originally at ftp.3dportal.net
originally at ftp.gamesdomain.co.uk
originally at ftp.planetquake.com
originally at doom.com.hr (Doom demos archive).
- Access finger info from the World Wide Web using this Finger Gateway.
Has an easy-to-use form and some examples.
- Retrieve files from our archives via File Transfer Protocol.
"Tricks of the DOOM Programming Gurus"
contains everything you need for the creation of your own add-on scenarios for DOOM and DOOM II. It covers everything from installing and running the games themselves, through designing and building your own add-on data files to hacking at the executable code itself. Published by
"The Difference Engine"
is an on-line collection of documents and sources related to programming and designing engines, tools and resources for real-time first-person perspective interactive multiparticipant virtual environments, i.e games like Quake, or approaches like VRML.
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