By Olivier Montanuy with manual by Kevin McGrail (HevKev)
NEW! Info on the last release of WinTex.
The pleasure of giving you the opportunity to make use of artistics talents is the only reward the author of these tools expects!
Translation: Get my tools and build that great DOOM total conversion you've been dreaming of, release it on the net so that I can play it like crazy!deusf -add chooks.wad chooks2.wad
deusf -app chooks.wad
deusf -join chooks.wad barney3.wad
deusf -join trinity2.wad dmvoid.wad
deusf -merge aliensf.wad deusf -merge alienwad.wad deusf -merge aliensnd.wad
deusf -restore modified.wadEven better: when you merge two WADs, BOTH WADs are restored when you restore the modified WAD, so you can delete the second and get it back later. This are unique features of DeuTex. Some of them were partly implemented on NWT since, but don't rely on versions of NWT before 1.03 at least.
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And there are other dedicated screens for customisation of graphics, levels, flats, lumps and sounds.
WinTex comes with a help file, and an on-line help. This shell is meant to call not only DeuTex, but also all the best tools necessary for WAD building, like the level editors (WinDEU, DEU, DCK, EdMap, WadEd, DoomCAD), the Reject builder (RMB), the Node builder (BSP), the end text editor (TED), the MIDI conversion utilities (MUS2MIDI, MIDI2MUS), and your own prefered text and graphic editor. All via customisable command lines!Back to the main menu.
deutex -gif -wav -dir test -extract trinity.wad
deutex -dir test -make test/wadinfo.txt trinity.wad
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Contact HevKev: Kevin McGrail, Compuserve ID 74107,1254 e-mail: 74107.1254@compuserve.com
Back to the main menu.
Back to the main menu.