"Écrasez l'infâme."


"Dreadnought" is the name I coined for an example game design in 1995. It's been intended as a setup for real-time first person perspective virtual reality walktroughs, to be used for client-server based multi-participant interaction. In smaller words, I tried to catch a mood and create a mental image that was supposed to serve the following goals: There has been a draft of the related book available last year, in addition to some other stuff. It'll be back sometime this year. Right now, if you haven't seen the stuff in 1995, you're best off simply ignoring it.

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Author: b., email to bk@gamers.org, with public PGP key
Copyright (©) 1995-1998 by author. All rights reserved.
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