Second Hand

21 April 1998, By D.L.Join and RAMbo_ML


Summary: As you all know, until now the player had in one hand a gun and the other hand, was never used, except to taunt in multiplayer. My suggestion is now, that that hand is also usable; for example for pushing a button, opening a door, etc. Also with this hand you can hang on walls (a bit like the grapple in CTF, but you don't have the grapple). Also when you touch a forcefield, which you can't pass, you see electric shocks through your hand. The same thing can be used for certain buttons. Etc. Etc.

Advantage: We think this would make Quake 3 more realistic and more fun than any other game on the market. By the way the buttons in Quake 2 are way the big, we think.

Disadvantage: Small buttons?! But this makes the game more captivating, because you have to search a bit for buttons. In Quake 2 you can see buttons from far away.

Effort: We don't think this would be a lot of work to implement this, well not including the modelling of the hand.

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