This page is written and copyrighted by by Reid Ellis and is reproduced with permission. Last revision: 1.6, updated 1996/04/01
command
|
default value |
description
|
16550
| selects the 16550 uart | |
8250
| selects the 8250 uart | |
<-/+>cts
| sets "clear to send" | |
<-/+>d
| sets "carrier detect" | |
<-/+>dsr
| sets "data set ready" | |
alias
xxx "cmd" |
create a new command [e.g. xxx ] that is an alias for
a list of commands
| |
answer
| selects answer the phone/server mode | |
baud n
| sets the baud rate to n | |
bf
| background flash of light | |
bind key command[s]
|
assign a command to a key press. Here are the non-alphanumeric keys: [Note: must be uppercase!] K_ALT, K_DEL, K_PGDN, K_PGUP, K_SHIFT, K_CTRL, K_UPARROW, K_DOWNARROW, K_LEFTARROW, K_RIGHTARROW, K_SPACE, K_ENTER, K_TAB, K_PAUSE, K_ESCAPE, K_F1, K_F2, K_F3, K_F4, K_F5, K_F6, K_F7, K_F8, K_F9, K_F10, K_F11, K_F12 Here are the current action commands: +attack, +jump, +forward, +back, +speed, +moveleft, +moveright, +strafe, +mlook, +lookup, +lookdown, +left, +right, +showscores, +moveup, +movedown, +forward2
Example: to set the "g" key to jump, you would type | |
cl_anglespeedkey
| unknown | |
cl_backspeed n
| 160 |
sets the backwards speed. Maximum is current value of
sv_maxspeed .
|
cl_bob
| unknown | |
cl_bobcycle
| unknown | |
cl_bobup
| unknown | |
cl_forwardspeed n
| 200 |
sets the forward speed. Maximum is current value of
sv_maxspeed .
|
cl_movespeedkey
| unknown | |
cl_nolerp
| unknown | |
cl_pitchcenterspeed
| unknown | |
cl_pitchdriftspeed
| unknown | |
cl_pitchspeed n
| 100 | vertical rotation rate (degrees/sec?) when you hit A and Z |
cl_rollangle n
| 2 | bank angle when you are running and decide to turn. The maximum is about 25; any higher and the sidestepping bank goes completely nuts |
cl_rollspeed
| unknown | |
cl_shownet n
| unknown | |
cl_sidespeed n
| 320 |
sets the sidewards speed. Maximum is current value of
sv_maxspeed .
|
cl_ticrate n
| unknown | |
cl_upspeed n
| unknown | |
cl_yawspeed n
| 140 | turn rate |
clear
| clear the console | |
cmd
| unknown | |
color top [bottom]
| sets the color of your shirt and pants. If only one number is specified, both pants and shirt are set to that color. | |
com1
| settings for COM1 | |
com2
| settings for COM2 | |
connect
| connects to a server | |
d_adrawflat
| Draws your weapon in a flat colour | |
d_showsubdiv
| unknown | |
decimate_sfx
| set sound decimation -- used to reduce cached sound sampling rates | |
decimate_sfx_speed
| maximum sampling rate of decimated sounds | |
decimate_sfx_width
| set the maximum decimation bit width to 8 or 16 | |
dial
| selects client mode | |
disable
| turns off the com port | |
disconnect
| disconnect from the server and end the session | |
echo
| echo to the console | |
edict
| echo info on an edict | |
edictcount
| displays some debugging info? | |
edicts
| list all edicts | |
enable
| turns on the com port | |
entities
| Show Coordinates of object entities | |
exec
| process a command file | |
fly
| toggle fly mode. Use 'd' for up and 'c' for down. | |
fov n
| 20 | Field Of View in degrees -- must change the size of the display using "-" or "=" for it to come into effect [bug] |
fraglimit n
| 20 | sets the fraglimit of the game. |
gamma n
| 1.0 | sets the gamma correction, usually in the range 0.0 to 2.0. Less than one makes the screen brighter, grater than one makes the screen darker. |
god
| toggle god mode | |
grabnextsnd
| unknown | |
grabnextsound
| unknown | |
host_framerate n
| 0 | changes the speed of the game on the server. Valid range is [ 0 - 0.01 ]. To go slower, use "0.01". |
host_linerefresh
| unknown | |
host_speeds 0/1
| toggle display of host speed | |
hostname name
| ??? | set the server's name |
impulse0
| does nothing for now | |
impulse1
| shotgun | |
impulse2
| super shotgun | |
impulse3
| nailgun | |
impulse4
| chain nailgun | |
impulse5
| grenade launcher | |
impulse6
| rocket launcher | |
impulse7
| lightning (not available in test1 release) | |
impulse8
| chain lightning (not available in test1 release) | |
impulse9
| get all weapons and max ammo | |
irq n
| sets the com ports interrupt to n | |
kill
| restarts the level | |
killserver
| kills the server and ends the game | |
lookspring
| set the freelook centering rate | |
map
| load a map and start a game | |
messagemode
| start entering a message | |
mouse1
| assign a string to execute for mouse button 1 | |
mouse2
| assign a string to execute for mouse button 2 | |
mouse3
| assign a string to execute for mouse button 3 | |
name string
| player | sets your name that other players see |
net_messagetimeout
| sets the timeout value | |
net_nakgracetime
| unknown | |
net_packettimeout
| unknown | |
net_speeds
| toggles displaying network diagnostics | |
net_stats
| displays network stats | |
no
| do not accept the licensing agreement. Prevents Quake from running. | |
noclip
| toggle noclip mode. Similar to flying: use 'd' to go up and 'c' to go down. | |
nosound
| toggle sound off and on | |
notarget
| toggles autotarget mode off and on | |
numchannels
| echo number of sound channels | |
pausable 0/1
| toggle whether the game is pausable or not. | |
pause
| pause the game | |
play
| play a sound at 100% volume | |
playvol
| plays a sound at a specified volume | |
pointfile
| Crashes badly | |
port n
| sets the com ports port address to n | |
profile
| Profile of current character stats (not what you think) | |
progrestart
| restarts the map | |
quit
| exit quake | |
r_aliasstats
| toggles a debugging display | |
r_clearcolor [0-255]
| 2 | sets the deadspace color. |
r_cshift
| unknown | |
r_dmabuf
| unknown | |
r_drawentities
| unknown | |
r_drawflat 0/1
| toggle texture mapping off/on | |
r_draworder
| Same as F3 F4, view BSP order forward/reverse (debugging) | |
r_dspeeds
| toggles a debugging display | |
r_edgecount
| toggles a debugging display | |
r_fullbright
| toggles making the light level of the entire map the same | |
r_graphheight
| sets the height for r_timegraph | |
r_showpolys
| toggles edge lines | |
r_showverts
| unknown | |
r_speeds 0/1
| Turn display of drawing speed off/on | |
r_timegraph
| toggles a bargraph on the screen | |
r_wave
| toggles the wavy underwater mode | |
record
| records a demo | |
reset
| resets the com port | |
restart
| restarts the map | |
rmsr
| Crashes | |
savesnd
| caches a sound and saves it in raw format | |
say
| lets you talk [type] | |
sbinfo
| Reports current SoundBlaster Settings | |
scr_colorcon
| unknown | |
scr_conspeed n
| changes the speed of console scroll up/down. n can go as high as at least 3000 [that's what Romero uses] | |
scr_ofsx
| unknown | |
scr_ofsy
| unknown | |
scr_ofsz
| unknown | |
scr_showcachethrash
| unknown | |
scr_xparcon
| unknown | |
screenshot
|
takes a PCX screen snapshot, named "quakeN.pcx", where
N increases from 1. Only seems to work for 320x200
[i.e. vid_mode 0 ].
| |
sensitivity
| sets the mouse sensitivity | |
sfx_asynch
| can disable sounds? | |
shutdown
| sets the modem shutdown string | |
sizedown
| shrinks the screen | |
sizeup
| enlarges the screen | |
slist
| lists the servers | |
snd_timing
| unknown | |
sound
| some sort of sound control | |
soundinfo
| tells some info about the sounds | |
soundlist
| lists all the cached sounds | |
spawn
| unknown | |
startup
| sets the modem startup string | |
status
| displays status abuout the game in progress | |
stopsound
| unknown | |
stuffcmds
| unknown | |
sv_accelerate
| unknown | |
sv_aim n
|
AutoAiming factor. 1 may disable autoaim (not sure). With 0 you can hit your target at tremendous angles... you don't even need to see them. (negative parameters?) | |
sv_friction n
| 4 |
controls how fast you skid to a stop, i.e. some coefficient of kinetic
friction. It seems internally as if there is a coefficient of static
friction which determines how good walking around is, and this depends
on how much weight you have, i.e. the sv_gravity setting.
Perhaps there is an as-yet-unknown command to control this extra
coefficient?
This also accepts a negative value, means that you accelerate in the
dirction you're facing every time you make a small movement... Could be
very useful to implement some new kind of stupid power-up in Quake,
like, say, Super Skating Boots. Just set |
sv_gravity
| 800 |
sets the gravity. "200" makes for interesting play, since you can jump
up about one level. You can also jump clear across the Round Hill Room
on the top level. Zero gravity makes for fun grenade launching, like a
ping-pong ball. Gravity can be negative, very large (our landings and
the grenade does odd things). When gravity is low, motion becomes
difficult and erratic. See also sv_friction , above.
|
sv_idealpitchscale
| Changes your pitch when strafing. | |
sv_maxspeed n
| 320 | set the maximum player running speed. |
sv_maxvelocity n
| sets your maximum velocity? | |
sv_nostep
| Prevents you from climbing any change in floor height. | |
sv_stopspeed n
| Sets the stopping threshold. The lower the value, the more smoothly you'll come to a stop. | |
sys_nostdout
| unknown | |
sys_ticrate
| unknown | |
teamplay n
| 0 | If set to non-zero, players with matching colors cannot hurt each other. Only armor points are affected when a player of a certain color attacks another player of the same color. |
temp1 n
| unknown variable | |
timelimit n
| sets the timelimit of the game | |
timerefresh
| spins around and gives you the framerate | |
toggleconsole
| turns the console display on/off | |
v_kickpitch
| unknown | |
v_kickroll
| unknown | |
v_kicktime
| unknown | |
version
| Compile date and version info on Quake | |
vid_describecurrentmode
| discribes the current video mode | |
vid_describemode
| discribes a videomode | |
vid_describemodes
| Describes available video modes | |
vid_mode n
|
Sets a video mode from those available (see
vid_describenodes , above). 'vid_mode 10 ' gives
highest non-VESA resolution.
| |
vid_nummodes
| reports the number of video modes | |
vid_testmode
| selects a video mode for 5 seconds and then returns to the current video mode [good for testing video modes that may render the screen unreadable]. | |
vid_wait
| unknown | |
viewsize
| unknown | |
yes
| accepts the license aggrement |
If you enter some of these with no parameters you will get text back
showing their default parameters...this can be helpful when playing
with some of the SV_
commands
The monsters available are...
So far the dragon crashes the game as soon as he moves. I'll probably have to try him in map three in an open space, like the hill.