The info here is taken from the README written by John Carmack, and the Makefile. There are four tools:
Grabs graphics off of lbm screens. Has the colormap calculation code and the error-diffused mip map generation code. It generates either individual files, or a combined wad file (barely used at all in Quake now).
The sources qlumpy.h / qlumpy.c are linked with the LBM library (lbmlib.h / lbmlib.c), script handling functions (scriplib.h / scriplib.c), code for WAD2 creation (wadlib.h / wadlib.c), the common command library (cmdlib.h / cmdlib.c), and screen grab functions (in quakegrb.c).
Grabs sprite data. We coded lots of ways for sprites to behave (allways perpendicular, pivot along Z to face origin, pivot on Z to be parallel to view plane, fixed orientation), but we wound up only having three sprites in the entire game: explosions, drowning bubble, and a gold ball light in the registered version....
The sources spritegn.h / sprgen.c are linked with the LBM library (lbmlib.h / lbmlib.c), script handling functions (scriplib.h / scriplib.c), and the common command library (cmdlib.h / cmdlib.c).
Takes an alias/wavefront .tri file and generates a wireframe outline on an lbm page for artists to draw in. This one will ease creation of skins for MDL objects a lot.
The source texmake.c is linked with the LBM library (lbmlib.h / lbmlib.c), math functions (mathlib.h / mathlib.c), code for WAD2 creation (wadlib.h / wadlib.c), and the common command library (cmdlib.h / cmdlib.c).
Takes a directory of alias/wavefront .tri files for all of the animations of a character, combines with one or more skins colored over texmake frames, and outputs a .mdl file. Modelgen parses the same script source as qcc, so frame indexes keep their symbolic names when compiled into prog code.
The sources modelgen.h / modelgen.c are linked with the LBM library (lbmlib.h / lbmlib.c), Alias triangle file I/O (trilib.h / trilib.c), script handling functions (scriplib.h / scriplib.c), math functions (mathlib.h / mathlib.c), and the common command library (cmdlib.h / cmdlib.c).
Two other tools have been included that relate to the way Quake accesses its data.
The common code files, as already listed above, in overview, are: