Re: Editor GUI design

Matt Tagliaferri (matt.tagliaferri@pcohio.com)
Mon, 10 Jun 1996 09:23:00 -0500

To: QUAKE-DEV@gamers.org
Subject: Re: Editor GUI design
From: matt.tagliaferri@pcohio.com (Matt Tagliaferri)
Date: Mon, 10 Jun 1996 09:23:00 -0500

q > Just to let you know: the main reason why WinTex opens a dozen small w
q > that keep popping out everywhere ... is because of a limitation of Vis
q >Basic.

q > Of course I would prefer to have just ONE windows, and alter it's shap
q > depending on context. It's the best solution. I hope everyone will do
q > for Quake editors!

q > But it's just not possible with a lame tool like VB. If you look at th
q > WinTex main window, it already has 4 overlapped frames (with only one
q >visible)
q > and that's enough to make Vb crawl like hell.

q > Olivier

I do NOT want to start any "my tool is better than yours" war here, I would just
like to let Olivier know that I too was a VB programmer, and converted to Delphi
with the help of a fellow programmer I met in the Doom editing mailing list. If
you have a basic knowledge of Pascal, you're more than 1/2 way there. IT's just as
easy a tool to use as VB, once you know a few tricks.

If you have any interest in learning this tool, Olivier, please contact me
privately. I'd be happy to help in any way I can, including sharing source with my
Delphi-converted DoomCAD to get you started.

matt tagliaferri
matt.tagliaferri@pcohio.com

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