Quake related e-mail Infos
There have been a couple of e-mails from John Carmack, and a few
from others at id Software that have been forwarded to the
Quake Developer's mailing list.
These are available in the
hypermail archive. For
convenience, I have listed and commented the links to those
postings in the finished parts of the archive.
Info from John Carmack
Look at the
threaded archive for more.
- Info (1)
on billboard objects, MAP files, qbsp, NAT's, and
application specific data in MAP and BSP files.
- Info (2)
on BSP, MAP and NAT related changes.
- Info (3)
on mipmapping of billboards, view roll, QuakeEd ports, limited
mipmap resolution and sky texturing.
- Info (3a)
on custom MDL files, z-buffering.
- Info (4)
on DJGPP linkeable release, linux version, palette and colormap
replacement, QuakeC details, z-fill loop.
- Info (5)
on PVS and the approach by Seth Teller, view control, mipmap
creation, use of DOOM textures, separated distribution of
mipmaps, true color rendering, and 3D hardware.
- Info (6)
on QuakeEd and tools's sources, Rendition Verite, GLINT, 3DFX,
Mesa, and vertex-free surfaces.
- Info (7)
on palette changes, sealing the map, NAT's again, Mesa.
- Info (8)
on OpenGL/NT Quake editor, QuakeEd ports, legal issues, QuakeC.
- Info (9)
on MAP texture alignment, push triggers, texture animation,
palette replacement, hierarchical MAP files.
- Info (10)
on sky texturing, dynamic lighting, QuakeC control of billboards,
texture animation control by entities, physics of BSP objects.
- Info (11)
on BSP object collisions. non-convex polygons, handling
non-moving objects, walkable BSP objects, NAT scaling, DOOM
level conversion, use of radiosity tools like HELIOS
to create lightmaps.
- Info (12)
on Quake's data access.
- on Qspy and QuakeWorld
- statements from #quakecon
Infos from others
with public PGP key
1995, 1996 by author. All rights reserved.
Source: $Id: mailinfo.html,v 1.2 1997/01/06 16:57:50 b1 Exp $