"It's not the ideas; it's design, implementation and hard work
that make the difference." - Michael Abrash
The Difference Engine
Difference Engine is the label I use with my past and future
works on
- real-time
- first person perspective
- client-server based
- interactive
- multi participant
- virtual environments
which schould about include any buzzword available nowadays.
There are some copyright and legal issues related (see the
DE license). Difference Engine
covers several areas, among them
This is a spare time and non-profit project, and things will
move slow for the time being.
Contents
I finally started reworking the
library
originally used by the
r95 renderer. There is an
attempt at sorting out some
coding guidelines
that might come handy is anybody is trying to work his
way through the code.
home
dEr95
r3D
dread
netrsc
quake
doom
legal
web
Author: b.,
email to
bk@gamers.org,
with public PGP key
Copyright (©)
1995-1998 by author. All rights reserved.
Source: $Id: index.html,v 1.6 1996/06/09 17:51:11 b1 Exp $