/** 3DGPL *************************************************\
 * (8bit deep bitmap)                                     *
 * 2D graphics and 2D clipping.                           *
 *                                                        *
 *  Defines:                                              *
 *   G_text                  rendering a text string.     *
 *                                                        *
 *  (6/1995) By Sergei Savhenko. (savs@cs.mcgill.ca).     *
 *  Copyright (c) 1995 Sergei Savchenko.                  *
 *  THIS SOURCE CODE CAN'T BE USED FOR COMERCIAL PURPOSES *
 *  WITHOUT AUTHORISATION                                 *
\**********************************************************/

#include "../hardware/hardware.h"           /* hardware specific stuff */
#include "../graphics/graphics.h"           /* graphics functions */

extern unsigned char *G_buffer;             /* the bitmap's bits */

unsigned char G_font[354]=                  /* The 8x6 font */
{ 
 0x00,0x00,0x00,0x00,0x00,0x00, 0x30,0x30,0x30,0x00,0x30,0x00,
 0xd8,0x90,0x00,0x00,0x00,0x00, 0x6c,0xfe,0x6c,0xfe,0x6c,0x00,
 0x7e,0xd0,0x7c,0x16,0xfc,0x00, 0xcc,0x18,0x30,0x60,0xcc,0x00,
 0x60,0x90,0x74,0xd8,0x6c,0x00, 0x30,0x20,0x00,0x00,0x00,0x00,
 0x60,0xc0,0xc0,0xc0,0x60,0x00, 0x18,0x0c,0x0c,0x0c,0x18,0x00,
 0x6c,0x38,0xfe,0x38,0x6c,0x00, 0x00,0x30,0xfc,0x30,0x00,0x00,
 0x00,0x00,0x00,0x30,0x20,0x00, 0x00,0x00,0x7c,0x00,0x00,0x00,
 0x00,0x00,0x00,0x00,0xc0,0x00, 0x0c,0x18,0x30,0x60,0xc0,0x00,
 0x78,0x84,0x84,0x84,0x78,0x00, 0x04,0x0c,0x14,0x04,0x04,0x00,
 0x78,0x84,0x18,0x20,0x7c,0x00, 0x78,0x04,0x38,0x04,0x78,0x00,
 0x84,0x84,0xfc,0x04,0x04,0x00, 0xfc,0x80,0xf8,0x04,0xf8,0x00,
 0x30,0x40,0xf8,0x84,0x78,0x00, 0xfc,0x04,0x08,0x10,0x10,0x00,
 0x78,0x84,0x78,0x84,0x78,0x00, 0x78,0x84,0x7c,0x08,0x30,0x00,
 0x00,0x30,0x00,0x30,0x00,0x00, 0x00,0x30,0x00,0x30,0x20,0x00,
 0x30,0x60,0xc0,0x60,0x30,0x00, 0x00,0x7c,0x00,0x7c,0x00,0x00,
 0x30,0x18,0x0c,0x18,0x30,0x00, 0x78,0xcc,0x18,0x00,0x18,0x00,
 0x78,0xcc,0xdc,0xc0,0x7c,0x00, 0x30,0x48,0x84,0xfc,0x84,0x00,
 0xf8,0x84,0xf8,0x84,0xf8,0x00, 0x7c,0x80,0x80,0x80,0x7c,0x00,
 0xf8,0x84,0x84,0x84,0xf8,0x00, 0xfc,0x80,0xf0,0x80,0xfc,0x00,
 0xfc,0x80,0xf0,0x80,0x80,0x00, 0x7c,0x80,0x84,0x84,0x7c,0x00,
 0x84,0x84,0xfc,0x84,0x84,0x00, 0x10,0x10,0x10,0x10,0x10,0x00,
 0x04,0x04,0x04,0x84,0x78,0x00, 0x84,0x88,0xf0,0x88,0x84,0x00,
 0x80,0x80,0x80,0x80,0xfc,0x00, 0x82,0xc6,0xaa,0x92,0x82,0x00,
 0x84,0xc4,0xa4,0x94,0x8c,0x00, 0x78,0x84,0x84,0x84,0x78,0x00,
 0xf8,0x84,0xf8,0x80,0x80,0x00, 0x78,0x84,0x84,0x78,0x1c,0x00,
 0xf8,0x84,0xf8,0x90,0x88,0x00, 0x7c,0x80,0x78,0x04,0xf8,0x00,
 0xfe,0x10,0x10,0x10,0x10,0x00, 0x84,0x84,0x84,0x84,0x78,0x00,
 0x84,0x84,0x84,0x48,0x30,0x00, 0x82,0x82,0x92,0xaa,0x44,0x00,
 0x84,0x48,0x30,0x48,0x84,0x00, 0x88,0x88,0x50,0x20,0x20,0x00,
 0xf8,0x10,0x20,0x40,0xf8,0x00
};

/**********************************************************\
 *  Rendering a text string, no clipping is performed !   *
\**********************************************************/

void G_text(int x,int y,char *string,register unsigned char colour)
{
 int nm,i,j;
 unsigned char  cur;
 unsigned char  *adr,*l_adr;

 adr=G_buffer+HW_SCREEN_X_SIZE*y+x;         /* Where in the screen buffer */

 while(*string!='\0')                       /* until the end of the string */
 {
  nm=((*string++)-' ');                     /* Starting from space */
  if(nm>58) nm-=' ';                        /* to uppercase 58='Z'-' ' */
  nm*=6;                                    /* 6 bytes per char */
  for(i=0,l_adr=adr;i<6;i++,l_adr+=HW_SCREEN_X_SIZE)
  {
   cur=G_font[nm++];
   for(j=0;j<8;j++)
    if(cur&(0x80>>j)) *(l_adr+j)=colour;
  }
  adr+=8;                                   /* Next word */
 }
}

/**********************************************************/
