Thanks to John M. Troyer (troyer@cgl.ucsf.edu) for sending me this file. - Ian.
SGI will be releasing a prettier version of this (icons, standard Indizone install style, etc) on the next Indizone CD they master. Will prolly be a while, so I'm releasing this to the net in advance. This is SGI DOOM v1.6. It was compiled under Irix v5.2, so go upgrade if you haven't already. SGI DOOM was developed to be playable on an Indy. It is now compiled using the -mips1 flag. This version may also fix problems with some 24-bit frame buffers. This is the shareware version (first episode) of the game. The registered WAD is NOT gauranteed to work with SGI DOOM. Included at the end is the stock README file which came with DOS DOOM v1.6. If you don't know jack about DOOM, you might want to read it. It mostly applies except where it doesn't. Some preliminary notes: 1. I did this for fun. It doesn't generate revenue. Please don't call or write us with bug reports. They cost us money. Thanks. Besides, the Indy has to go back, so the bugs can't be fixed. 2. The design philosophy of this port was to get something working which was fun. It ain't no opus just because it runs on an SGI so don't get your hopes up. There are two executables, sgixdoom and sndserver. They both need to be in your path. If sndserver isn't, you won't get sound. If sgixdoom isn't, you won't get doom. If you have a machine without sound capability and the sndserver program crashes, then remove the sndserver program. If sgixdoom can't find it, it'll play without sound. The data file doom1.wad must either be in the current directory or must be in the directory pointed to by the environment variable DOOMWADDIR. The default.cfg file is now in ~/.doomrc. It'll be created the first time you run DOOM. Wouldn't bother messing with it except for chat macros if you like to use them. You're stuck with the Wolf/DOOM standard keyboard controls. CTRL fires, SHIFT makes you go fast, ALT lets you sidle, and the arrow keys move you around. No mouse support and No whining. It's a level playing field, now. Let's see how you mousey types do against us keyboard players. There are a few new/different options. To play a net game, you do this: "sgixdoom -net ". So for a three person game between the machines huey, dewey, and louie, you might type: huey> sgixdoom -net 1 dewey louie dewey> sgixdoom -net 2 huey louie louie> sgixdoom -net 3 huey dewey It's a slightly queer syntax, but the number lets you be a color not determined by your machine address which is kinda nice. You can specify a different port number to use by saying "-port ". Another new option is inflating the screen size. You'll quickly discover that 320x200 is just REAL small on 1280x1024 screens. You can use -2, -3, or -4 to double, triple, or quadruple the window size. There's a speed hit, but SGI's are sweet. I wouldn't sweat it. With a 3x inflation on an Indy, it's blitting literally 19 times the normal number of pixels biltted on a DOS machine, and it feels like high-end 486 speed. This game uses the MITSHM extension to X. It also uses Sys V shared memory. I'm not terribly expert with the latter, so if stale shared memory starts to accumulate on your system, reboot I guess, and my apologies in advance. I think I wrote enough code to reclaim the stuff if it sees it lying around. Quitting gracefully will reduce the chance of bad things happening. Thanks to Silicon Graphics for loaning the Indy. Special thanks to Gretchen Helms for being terribly cool and Paul Close for being very helpful and for the following quote: "[DOS] sucks dead bunnies through a bent straw." Something a Whole Lot Like This will be available for Linux and QNX soon. =-ddt-> ----- DOS DOOM v1.6 README ----- To register the entire DOOM trilogy call 1-800-IDGAMES. If you live outside of the USA, or if you wish to purchase DOOM with a check or money order please refer to the text file, (ORDER.FRM) located in your DOOM directory. id Software respectfully requests that you do not modify the levels for the shareware version of DOOM. We feel that the distribution of new levels that work with the shareware version of DOOM will lessen a potential user's incentive to purchase the registered version. If you would like to work with modified levels of DOOM, we encourage you to purchase the registered version of the game. To register the entire DOOM trilogy call 1-800-IDGAMES. If you live outside of the USA, or if you wish to purchase DOOM with a check or money order please refer to the text file, (ORDER.FRM) located in your DOOM directory. id Software respectfully requests that you do not modify the levels for the shareware version of DOOM. We feel that the distribution of new levels that work with the shareware version of DOOM will lessen a potential user's incentive to purchase the registered version. If you would like to work with modified levels of DOOM, we encourage you to purchase the registered version of the game. ------------------------------------------------------------ NOTE TO THOSE UPGRADING DOOM FROM 1.2 TO 1.6 ------------------------------------------------------------ DOOM 1.6 has several bug-fixes to make DOOM more stable and fun to play. DOOM 1.6 contains these exciting features: * New 14.4 & 28.8 modem support * Better serial support * New & improved SETUP.EXE with the following features: + Phone number list + Modem string database + Level warp key (F1) + Up to 8 digital channels instead of 4 * New DeathMatch v2.0 rules (-altdeath cmdline param): + All objects respawn after 30 seconds + Suicide subtracts a frag from your score + Negative frags are now possible * Normal DeathMatch rule changed: no suicide allowed * You can type '+' and '-' in Chat Mode! Oh, yes! * The Official DOOM FAQ is now included * Microscopic map bugs fixed and some elements changed in certain maps for Network play * You can now record Multiplayer demos! * Recorded demos do NOT end when you die or when the level ends. You must press 'Q' or quit from DOOM to halt recording. The default demo buffer is 128K, but it can be increased by using the '-MAXDEMO <#k>' cmd-line parameter. '-MAXDEMO 1024' would allocate one megabyte for a demo recording buffer! * When playing back Multiplayer demos, you can use the F12 and TAB keys to access the other player's views and watch everyone on the automap. * You can NOT use external files with the shareware version any longer. You must register first. * You can now reload maps using the IDCLEV cheat if you are map editing on a LAN * Supports RESPONSE files for up to 100 command-line arguments. A RESPONSE file is a text file that contains all the command-line arguments you wish to pass to DOOM. An example would be: ---- start of file ---- don't type this -nomonsters -deathmatch -altdeath ---- end of file ------ don't type this If you name this file RESPONSE, when you invoke DOOM, you would type "DOOM @RESPONSE" and add any additional cmd-line params afterwards. * Sound Blaster AWE32 sound support * Sound does NOT work under Windows or OS/2 yet. A new version is being tested and will be released when it is stable. Bug fixes since 1.4: * SERSETUP has been rewritten ... AGAIN! v1.3 is the current version. * Help screen now mentions F11:Gamma Correction. Whew! * Sprite graphics can now be used in PWADs. * A bug that caused some monsters to teleport outside the world. * Mysterious DeathMatch bug (since v1.0) that caused random objects to reappear but not be gettable -- FIXED! May have caused random netplay crashing! * Increased 64K of savegame buffer space for PWAD developers. * SERSETUP COM port setting > 38400 has been fixed. * Response file bug fixed. * SETUP lets you type Enter for a control key. * New GUS instrument mapping file for 1meg GUS cards only Thanks to Tom Klok! Bug fixes since 1.2: * Now more than two people can play over a network. * No more PS/2 mouse bug (player loses control of character, character spins, game locks, etc.) * Saving a game under an open door, restoring it, then pressing space no longer causes the game to crash. * Most sound problems. * Serial game difficulty selection fixed in SETUP. ------------------------------------------------------------ THE STORY SO FAR ------------------------------------------------------------ You're a marine, one of Earth's toughest, hardened in combat and trained for action. Three years ago you assaulted a superior officer for ordering his soldiers to fire upon civilians. He and his body cast were shipped to Pearl Harbor, while you were transferred to Mars, home of the Union Aerospace Corporation. The UAC is a multi-planetary conglomerate with radioactive waste facilities on Mars and its two moons, Phobos and Deimos. With no action for fifty million miles, your day consisted of suckin' dust and watchin' restricted flicks in the rec room. For the last four years the military, UAC's biggest supplier, has used the remote facilities on Phobos and Deimos to conduct various secret projects, including research on inter-dimensional space travel. So far they have been able to open gateways between Phobos and Deimos, throwing a few gadgets into one and watching them come out the other. Recently however, the Gateways have grown dangerously unstable. Military "volunteers" entering them have either disappeared or been stricken with a strange form of insanity--babbling vulgarities, bludgeoning anything that breathes, and finally suffering an untimely death of full- body explosion. Matching heads with torsos to send home to the folks became a full-time job. Latest military reports state that the research is suffering a small set-back, but everything is under control. A few hours ago, Mars received a garbled message from Phobos. "We require immediate military support. Something fraggin' evil is coming out of the Gateways! Computer systems have gone berserk!" The rest was incoherent. Soon afterwards, Deimos simply vanished from the sky. Since then, attempts to establish contact with either moon have been unsuccessful. You and your buddies, the only combat troop for fifty million miles were sent up pronto to Phobos. You were ordered to secure the perimeter of the base while the rest of the team went inside. For several hours, your radio picked up the sounds of combat: guns firing, men yelling orders, screams, bones cracking, then finally, silence. Seems your buddies are dead. It's Up To You Things aren't looking too good. You'll never navigate off the planet on your own. Plus, all the heavy weapons have been taken by the assault team leaving you with only a pistol. If only you could get your hands around a plasma rifle or even a shotgun you could take a few down on your way out. Whatever killed your buddies deserves a couple of pellets in the forehead. Securing your helmet, you exit the landing pod. Hopefully you can find more substantial firepower somewhere within the station. As you walk through the main entrance of the base, you hear animal-like growls echoing throughout the distant corridors. They know you're here. There's no turning back now. ------------------------------------------------------------ INSTALLING DOOM ------------------------------------------------------------ DOOM is too large to run from a floppy disk, so before playing you must first install DOOM to your hard disk drive. To install DOOM, follow these steps: 1. Make a backup copy of your original disks. Before you start copying, make sure the write protect is enabled on each of the DOOM disks. 2. Put disk #1 in your floppy disk drive and select the appropriate drive by typing A: or B:, then press the Enter key. 3. Type INSTALL at the prompt and press the Enter key. 4.Follow the prompts to create a directory for DOOM and to install it on your hard drive. 5. After installation, DOOM will automatically run a Setup program. Follow the prompts to customize DOOM to your specific system. Please refer to your hardware manual for information regarding your system. 6. To start DOOM, go to the directory in which you have installed DOOM (the default is DOOM), type DOOM, and press the Enter key. If you have finished installation and setup, you are automatically in this directory. ------------------------------------------------------------- OBJECT OF THE GAME ------------------------------------------------------------- Welcome to DOOM, a lightning-fast virtual reality adventure where you're the toughest space trooper ever to suck vacuum. Your mission is to shoot your way through a monster-infested holocaust. Living to tell the tale if possible. The gameplay for DOOM is quite simple. This is not a cumbersome adventure game, but an action-oriented slugathon. You don't need the reflexes of a hyperactive eight-year-old to win, either--using your wits is IMPORTANT. To escape DOOM, you need both brains and the killer instinct. ------------------------------------------------------------- USING THE DOOM MENU ------------------------------------------------------------- When you run DOOM a self-running demo will begin. To get to the menu press the Spacebar. Use the arrow keys, mouse, or joystick to move the skull cursor up and down. When the skull is adjacent to a desired selection, press the Enter key, left mouse button, or joystick Fire button to activate that selection. If you're in a game, you can bring up the menu at any time by pressing the Escape key. Many of the Menu options can be activated directly by using a function key, thus bypassing the menus entirely. To exit the menu, press the Escape key or to return to the previous menu from a submenu press the Backspace key. NEW GAME If you want to jump into the action, select this. First, DOOM will ask you which episode to play. Then, DOOM will ask you to set the difficulty level. Each difficulty level differs in the toughness of the enemies you'll face. LOADING AND SAVING YOUR GAME (F2 and F3) Games can be saved or loaded at any time during the gameplay. To save a game, move the skull cursor to an empty slot (or one you don't mind writing over), and press the Enter key. This option is only available if you are currently in a game. To load a game, simply select the appropriate game from the Load Game menu. QUICKSAVE: Pressing the function key F6 allows you to Save a game without leaving the action. The first time QUICKSAVE is used in a given game, the standard Save menu appears. Select a slot. From then on, pressing F6 automatically saves the game to that slot without interrupting the fun of smackin' baddies around. Pressing F9 loads in the last QUICKSAVE game after prompting you. READ THIS! (F1) This, the most important part of DOOM, tells you how to order other copies of DOOM, and contains help for playing DOOM. QUIT GAME (F10) Quit Game enables you to quit from DOOM and return to DOS. END GAME (F7) This allows you to end the current game without exiting to DOS or loading a new game. MESSAGES (F8) In DOOM, whenever you pick up an item, you'll receive information about the thing you just picked up. This option lets you toggle DOOM's messages on and off. GRAPHIC DETAIL (F5) The default setting for the screen detail is HIGH. If you have a slower computer or video card, and the action is too jerky, you may wish to select LOW to make the game action smoother. SCREEN SIZE (+ and -) Just below this option is a bar with a sliding marker. When this option is selected, you can use the arrow keys to slide the marker back and forth to adjust the viewing area. A smaller viewing area increases the smoothness of the animation on slower systems. SOUND VOLUME (F4) This selection has two bars with sliding markers, allowing adjustment of the volume from "off" to "maximum." One bar modifies the music while the other bar modifies the sound effects volume. MOUSE SENSITIVITY This selection lets you adjust the sensitivity of your mouse control. Just below this option is a bar with a sliding marker. When this option is selected, you can use the arrow keys to slide the marker back and forth to adjust the sensitivity of the mouse. TIP: Save your game and save it often. When you die, you're back to the beginning of the level, toting that little pistol again. That ain't good, especially after you progress to some of the tougher levels. ------------------------------------------------------------- ON-SCREEN INFORMATION ------------------------------------------------------------- DOOM provides on-screen information that's necessary to survive. THE STATUS BAR At the bottom of your screen is a gray bar (unless you've selected the largest possible screen size). From left to right, the segments of this bar indicate: 1.MAIN AMMO: In big fat numbers, you see the number of shots you've got left in the weapon you're currently using. 2.HEALTH: You start out at 100%, but you won't stay there long. At 0% it's time to start over. Try a little harder next time! 3.ARMS: This list of numbers shows which weapons are available. If a number is highlighted, the weapon accessible by pressing that number is available. ("1" is always available.) 4.YOUR MUG: This portrait isn't just for looks. When you're hit, your face looks in the direction from which the damage came, telling you which direction to return fire. Also, as you take damage you'll begin to look like raw hamburger--as shown to the left. 5.ARMOR: Your armor helps you out as long as it lasts. Keep an eye on it, because when it goes, you might, too. 6.KEY CARDS: You can see any keys you possess right here. There are three key colors; Yellow, Red, and Blue. 7.AMMO: This shows how much of each type of ammo you're carrying and the maximum amount you could carry--if you had it. MESSAGES Often you'll find yourself running over various bonus items and evil artifacts. DOOM tells you what you're picking up by printing a message on the game screen--unless you've turned the messages off. ------------------------------------------------------------ THE AUTOMAP ------------------------------------------------------------ To help you find your way around DOOM, you're equipped with an automap device. By pressing the Tab key, you replace your normal view with a top-down map of everything you've seen up to date. The white arrow represents you, and points in the direction you're looking. You can zoom in and out by pressing "+" or "-". Press the number "0" to toggle between zoom and full view. To mark your location on the map press the "M" key. This will place a number over your location. To clear all the numbers from the map, press the "C" key. Using the arrow keys, you can move yourself, while viewing the Automap. This is dangerous, since you can't see the enemy while viewing the Automap. To scroll the Automap without moving yourself, turn off Follow mode. Pressing the "F" key will toggle Follow mode on and off. ------------------------------------------------------------- CONTROLLING THE ACTION ------------------------------------------------------------- Most of the play commands in DOOM are a simple keypress away. You can use either your keyboard, mouse, joystick, and combinations of both to move, pick up items, shoot, and open doors. MOVING At first, you might find yourself bumping into walls while demons beat on you. Once you've got movement down, everything else follows. WALKING: Use the up and down arrow keys to walk forward and backward. TURNING: The left and right arrow keys turn you left and right. RUNNING: Hold down the right Shift key and the appropriate arrow key to speed yourself up. STRAFE: By holding down the Alt key and the right or left arrow key, you can sidestep, rather than turn left or right. JOYSTICK OR MOUSE:If you are using a joystick, use button 1 to shoot and button 2 to open doors and activate switches. Gravis PC Gamepads have a third and fourth button. These can be used as a Strafe and a Run button, respectively. If you are using a mouse, use button 1 to shoot and button 2 to walk forward. Double-click button 2 to open doors and activate switches. With a three-button mouse, use the third button to strafe. PICKING UP STUFF To pick up an object, just walk over it. You're smart, and know if you need to take it. ------------------------------------------------------------- USING DOORS, SWITCHES & ELEVATORS ------------------------------------------------------------- To open most doors and operate switches, stand directly in front of them and press the Spacebar. When you successfully operate a switch, it will change in some way (lights up, flips a handle, etc). If a switch does not change after a couple of tries, it is probably assigned to do a task that cannot yet be accomplished. LOCKED DOORS: Some doors have security locks, and require you to have a color coded (yellow, red, and blue) security card or skull key to open them. Other locked doors are operated by a switch on a nearby wall. Rather than walking up to the door, you'll need to operate the switch. HIDDEN DOORS: Some doors are hidden. Many of these can be opened by finding a switch. In some cases you just need to walk up to the wall and press the Spacebar. If you've found a secret door, it will open for you. There are clues that reveal a secret door--a wall that's shifted down or a different color, a flashing light on a wall, etc. ELEVATORS: You'll see platforms that raise and lower. Some platforms operate continuously, while others must be activated. Some of them sense your proximity and lower automatically. Others have a nearby switch. Those without a switch can usually be operated by walking up to the platform and pressing the Spacebar. TELEPORTERS: Teleporters can be identified by an evil red symbol on the floor beneath them. To use a teleporter, walk over the symbol. ------------------------------------------------------------- COMPLETING AN AREA ------------------------------------------------------------- At the end of each area in DOOM there is an exit chamber, generally marked by a special door or an "EXIT" sign. Enter this chamber and press the switch inside to exit the area and head onward. When you finish an area, an Achievement Screen tallies your performance. Hidden regions located, ratio of kills, percentage of treasure found, your completion time, and a par completion time are all displayed. To leave this screen, press the use key. ETERNAL LIFE AFTER DEATH If you die, you restart the level at the beginning with a pistol and some bullets. You have no "lives" limit--you can keep restarting the level as often as you're killed. The entire level is restarted from scratch, too. Monsters you killed before are back again, just like you. ------------------------------------------------------------- FIREPOWER AND HOW TO USE IT ------------------------------------------------------------- WEAPONS: At first, you have only your pistol and your fists for protection. When you run over a new weapon, you'll automatically equip yourself with it. As the game progresses, you'll need to choose between firearms. The numeric keys select particular weapons (you cannot use the keypad keys for this selection). The weapons are: 1 = Fist 2 = Pistol 3 = Shotguns deliver a heavy punch at close range and a generous pelting from a distance. 4 = Chainguns direct heavy firepower into your opponent, making him do the chaingun cha-cha. 5 = Rocket Launchers deliver an explosive rocket that can turn several baddies inside-out. 6 = Plasma Rifles shoot multiple rounds of plasma energy-- frying some demon butt! 7 = BFG 9000s are the prize of the military's arsenal. Great for clearing the room of those unwelcome guests. Shoot it and see for yourself. FIRING: To use a weapon, point it towards the enemy and press the Ctrl key, or hold down the Ctrl key for rapid fire. If your shots hit a bad guy, you'll see splattering blood. Don't worry if the enemy is higher or lower than you. If you can see a monster, you can shoot it. AMMO: Different weapons use different types of ammo. When you run over ammo DOOM automatically loads the correct weapon. You have a maximum limit on the amount of ammo you can carry, too. These are listed on the right side of your status bar. Also, when you find a weapon that you already possess, don't scorn it! Picking it up also gives you ammo. TIP: When you're comfortable playing the game, try using the keyboard and the mouse simultaneously. The mouse provides fine control for aiming your weapon (allowing you to smoothly rotate right and left) while the keyboard permits you to activate the many useful functions of the game. ------------------------------------------------------------- DANGEROUS DOOM ENVIRONMENT ------------------------------------------------------------- Some parts of the DOOM environment can be more dangerous than the monsters you'll face. Areas containing exploding barrels, radioactive waste, or crushing ceilings should be approached with caution. EXPLODING BARRELS: Scattered around the base are drums containing fuel, toxic waste, or some other volatile substance. If your shots hit one of these barrels, it's kablooey time! It might take several bullets to set off a barrel, but a single blast of any of the other weapons usually does the trick. SLIME AND OTHER RADIOACTIVE WASTE: Many of the areas in DOOM contain pools of dangerous liquids that will damage you if you walk through them. There are several varieties of waste, each doing an increasing amount of damage. If it looks fluid, beware! CRUSHING CEILINGS: Some of the ceilings in DOOM can smash you, making you cry blood. Often you'll be able to see the ceiling moving before you go under it, but not always. Be careful and Save often! TIP: Barrels can often be the most devastating weapon in your arsenal--delivering a body-blasting explosion to all nearby purgatory pedestrians. Wait until several evil guys get next to a barrel and blast away at the can, then watch 'em all go boom! ------------------------------------------------------------- HEALTH AND ARMOR ------------------------------------------------------------- Even for a tough hombre like you, DOOM can be a deadly place. Whenever you are injured, the screen will flash red, and your health will decrease. Keep an eye on your health or you'll end up face down. HEALING: When you're hurt, you'll want to get healed back up as soon as possible. Fortunately, Medikits and Stimpacks are frequently scattered around the base. Grab them if possible. Stimpacks give you a quick injection of booster enzymes that make you feel like a new man--at least, to a degree. Medikits are even better, and include bandages, antitoxins, and other medical supplies to make you feel a lot healthier. ARMOR: Two types of body armor can be found laying around. Both reduce damage done to you. Unfortunately, both deteriorate with use, and eventually are destroyed by enemy attacks, leaving you in need of replacement armor. Security armor (green) is a light weight kevlar vest that's perfect for riot control. Combat armor (blue) is a heavy duty jacket composed of a titanium derivative--useful for protection against real firepower, like the kind you're gonna face. If you're wearing armor, you only pick up a replacement suit if it provides more protection than what you're now wearing. ------------------------------------------------------------- POWER-UPS ------------------------------------------------------------- Other bits of "challenging electronics" may be found in DOOM. Most of these are pretty doggone handy, so grab them when able. These special items have a duration of either the entire level, a specific amount of time, or just provide an instant benefit. A few of them affect your game screen so you can tell when they are active. For example, when you pick up a radiation suit, the game screen turns green. As the suit deteriorates the screen will flash. This is a hint to get out of the radioactive ooze now! Radiation Suits provide protection against radioactivity, heat, and other low-intensity forms of energy. Basically, these suits enable you to wade through the radioactive ooze without taking damage. While a suit holds out, your screen will have a greenish tint. Duration: Time Based Berserk Packs heal you, plus act as a super-adrenaline rush, enormously boosting your muscle power. Since you're already a pretty meaty guy, this enhanced strength lets you tear ordinary dolts limb from limb, and you can even splatter those demons without too much trouble. However, you've got to use your Fist attack to get the benefit of the Berserk attack bonus. When you become Berserk, your screen will briefly turn red. Duration: One Level Backpacks increase the amount of ammo you can carry. In addition, whenever you find a backpack, you receive extra ammunition. Computer Maps are a handy find, updating your Automap with a complete map to the entire area, including all secret or hidden areas. Areas you haven't been to are mapped in grey. Duration: One Level Light Amplification Visors allow you to see clearly even in pitch dark. Duration: Time Based ------------------------------------------------------------- ARTIFACTS ------------------------------------------------------------- A few artifacts from the other dimension are now laying around and you may want them, too. Health Potions provide a small boost to your health even past your normal 100%! Spiritual Armor provides a little extra protection above and beyond your normal armor. Soul Spheres are rarely encountered objects that provide a large boost to your health. A close encounter with one of these and you'll feel healthier than ever! Blur Artifacts are strange orbs that make it difficult for others to spot you. The enemy can still see you, but most of their attacks will be less than accurate. Duration: Time Based Invulnerability Artifacts are products of the Anomaly that render you immune to all damage. Pretty cool, until the effect wears off. When you're invulnerable your screen will be white--your punishment for being tough. Duration: Time Based TIP: Create dissension among demons by maneuvering them into a crossfire. If a bad guy is hit by another demon, he'll turn his rage towards the poor jerk with the pitiful aim. If this happens, let 'em at each other--it's always best to let the bad guys do the work for you. (This isn't effective with projectiles fired between demons of the same form.) ------------------------------------------------------------- THE ENEMY ------------------------------------------------------------- >From the very first moment you enter the door, till the last gunshot of the game, you'll be fighting a host of baddies. Some are just regular guys with a bad attitude, others are straight from Hell. Some of the monsters you'll face aren't shown here. Don't say we didn't warn you. Former Humans (dudes in filth-covered combat suits): Just a few days ago, you were probably swapping war stories with one of these guys. Now it's time to swap some lead upside their head. Former Human Sergeants (dudes in black armor, also filthy): Same as above, but much meaner, and tougher. These walking shotguns provide you with a few extra holes if you're not careful! Imps (brown thorny hominids): You thought an imp was a cute little dude in a red suit with a pitchfork. Where did these brown bastards come from? They heave balls o' fire down your throat and take several bullets to die. It's time to find a weapon better than that pistol if you're going to face more than one of these S.O.B.s. Demons (pink horrors, vaguely humanoid): Sorta like a shaved gorilla, except with horns, a big head, lots of teeth, and harder to kill. Don't get too close or they'll rip your fraggin' head off. Spectres (vague, half-formed shapes): Great. Just what you needed. An invisible (nearly) monster. Lost Souls (flying skulls): Dumb. Tough. Flies. On fire. 'Nuff said. Cacodemons (gigantic floating one-eyed heads): They float in the air, belch ball-lightning, and boast one Hell of a big mouth. You're toast if you get too close to these monstrosities. Barons of Hell (you'll know 'em when you see 'em): Tough as a dump truck and nearly as big, these goliaths are the worst thing on two legs since Tyrannosaurus rex. ------------------------------------------------------------- ID SOFTWARE IS: ------------------------------------------------------------- CHIEF EXECUTIVE OFFICER: Jay Wilbur SOFTWARE ENGINEERS: John Carmack,John Romero, Dave Taylor ARTISTS: Adrian Carmack, Kevin Cloud DESIGNER: Sandy Petersen TESTING AND TECHNICAL SUPPORT: Shawn Green, American McGee ------------------------------------------------------------- SPECIAL THANKS TO: Composer: Robert Prince Model Development: Gregor Punchatz Sound Driver: Paul Radek Cover Illustration: Don Punchatz Our supporters on the Usenet ------------------------------------------------------------- Get our latest releases from the following places: id Software's BBS home: Software Creations BBS "Home of the Authors" 1200/2400 V.42/MNP: 508-365-2359 2400-16.8k HST US Robotics: 508-368-4137 2400-14.4k V.32/V.32bis Hayes: 508-368-7036 id Software's anonymous ftp home: ftp.uwp.edu /pub/games/id ------------------------------------------------------------- _______ ____|__ | (R) --| | |------------------- | ____|__ | Association of | | |_| Shareware |__| o | Professionals -----| | |--------------------- |___|___| MEMBER OMBUDSMAN STATEMENT This program was written by a member of the Association of Shareware Professionals (ASP). ASP wants to make sure that the shareware principle works for you. If you are unable to resolve a shareware-related problem with an ASP member by contacting the member directly, ASP may be able to help. The ASP Ombudsman can help you resolve a dispute or problem with an ASP member, but does not provide technical support for members' products. Please write to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442 orsend a CompuServe message via CompuServe Mail to ASP Ombudsman 70007,3536. ------------------------------------------------------------ ------------------------------------------------------------ DOOM ADDENDUM ------------------------------------------------------------ Welcome to DOOM. Before playing, you'll need to read the DOOM manual and this addendum which contains information for playing in Multiplayer mode, as well as technical support and troubleshooting instructions. To avoid compatibility errors, please make sure that your machine and network conform to the system requirements listed below. ------------------------------------------------------------- SYSTEM REQUIREMENTS ------------------------------------------------------------- DOOM(TM) requires an IBM compatible 386 or better with 4 megs of RAM, a VGA graphics card, and a hard disk drive. A 486 or better, a Sound Blaster Pro(TM) or 100% compatible sound card is recommended. A network that uses the IPX protocol is required for network gameplay. ------------------------------------------------------------- MULTIPLAYER MODE ------------------------------------------------------------- GETTING STARTED ------------------------------------------------------------- 1. Install DOOM as described in the manual. 2. Launch DOOM from the SETUP program, by going to the directory in which you installed DOOM, type SETUP, and press the ENTER key. (If you are installing DOOM for the first time the SETUP program will be automatically launched.) Unlike playing DOOM in single player mode, DOOM in multiplayer mode must be run either from the SETUP program or by using the command line parameters mentioned later in this addendum. 3. The SETUP program not only allows you to configure DOOM to your system but lets you tell DOOM information that is necessary for the multiplayer game, (i.e. number of players, skill level, mode, etc.) The SETUP program is simple to use--providing context sensitive help at the bottom of the screen. NUMBER OF PLAYERS: A maximum of four people can play multiplayer DOOM on a network. COMPATIBLE NETWORKS: To play multiplayer, you must have a network that uses the IPX protocol. Check your network manuals for information regarding your protocol. Novell networks use the IPX protocol. MULTIPLE GAMES ON THE NET: To play a multiplayer game while another group is also playing the multiplayer game, you'll need to change your network port address from the SETUP application. The port address tells your server where to send information that is sent over the network. Network addresses range from 1-64000. You should refer to the person in charge of your network for possible port addresses. ------------------------------------------------------------- MULTIPLAYER INSTRUCTIONS ------------------------------------------------------------- Many of the rules for playing DOOM change for the multiplayer game. Read the following information carefully before you begin to play DOOM in multiplayer mode. MENUS: When you activate the Options menu or submenus, the game KEEPS RUNNING so that other players can continue with the action. So it is best to find a safe place before adjusting screen sizes or sounds. UNPAUSE: A player may Pause the game by pressing the PAUSE key, but any other player can Unpause the game by pressing the PAUSE key again. Make sure it's OK with your buddies before taking a breather. SAVE: When you do a savegame during a network game, it saves on every player's system in the savegame slot you select, writing over whatever was there. Before saving the game, players should agree on a safe slot to save in. LOAD: You cannot load a saved game while playing a multiplayer game. To load a game everyone must quit from the current game and restart the game from the saved game. To start a game from a saved game, you can either select it from the SETUP program or identify it as a command line parameter. WEAPONS: When a player runs over a weapon, he picks it up, but the weapon remains in the game for other players to take. Note: Shotguns dropped by former human sergeants are removed from the game after being picked up or smashed. DEATH: If you die and restart in the level, previously taken items and destroyed monsters DON'T reappear. Even though you've died, other players have survived. We didn't want to undo all of their fine destruction by reviving every monster in the area. However, this also means the level will eventually run dry of monsters and ammunition. You'll have to decide when the level is played out. UNIFORM COLORS: In net games, each player's uniform is a different color. The color of your character is the color behind your face on the status bar. The colors are BROWN, INDIGO (black), GREEN, and RED. CHAT MODE: In a multiplayer game you can communicate with other players in the Chat mode. To enter into Chant mode and broadcast a message to all the players, press the letter t. A cursor will appear where your messaging is normally placed. To broadcast to a specific player, instead of pressing t you'll need to press the first letter of the player's color. (B)rown, (I)ndigo, (G)reen, and (R)ed. For example, to send a message to the brown character, you would press the letter b. CHAT MACROS: In a multiplayer game, you can send your own pre-defined macros (defined in the SETUP program) by initiating Chat mode (as stated above), then holding ALT and pressing the number key that corresponds to the macro you wish to send. For example, if macro #2 is "Eat it and die!", initiate Chat mode by pressing 'T', then hold down ALT and press 2. EXITING A LEVEL: When one player exits a level, all players instantly exit with him, regardless of their position or their status. ------------------------------------------------------------- COOPERATIVE OR DEATHMATCH MODE ------------------------------------------------------------- There are two ways to play multiplayer--DeathMatch and Cooperative. In Cooperative mode the players work together. In DeathMatch mode your mission is to kill everything that moves, including your buddies. You can choose which mode you wish to play from the SETUP application. The differences between Cooperative and DeathMatch mode are as follows: WHERE YOU START: In Cooperative mode each player begins in the same area. In DeathMatch mode the players begin in completely different areas--if you want to see your buddy you'll need to hunt him down. Plus, each time you die, you'll restart in one of several random locations. KEYS: Unlike in single-player or Cooperative mode gameplay, in DeathMatch mode the players start each location with the keys necessary for opening any locked door in that area. STATUS BAR: In DeathMatch mode the ARMS section on the status bar is replaced with "FRAG." The FRAG section displays the number of times you've killed your opponents. AUTOMAP: In Cooperative mode the Automap works the same way it does in single-player mode. Each player is represented by a different color arrow. In DeathMatch mode you won't receive the pleasure of seeing your opponents on the map. Just like the monsters, your friends could be just around the corner, and you won't know until you face them. SPY MODE: If you're playing in Cooperative mode, press F12 to toggle through the other players' viewpoint(s). Press any other key to return to your view. You still retain your own status bar at the bottom, and if your view reddens from pain it is YOU, not your partner, who has been hit. INTERMISSION SCREENS: In both Cooperative and DeathMatch mode the intermission screen tallies your achievement. In Cooperative mode the intermission screen lists the achievements for all players in the game. In DeathMatch mode the intermission provides a death count on everyone, letting you know who killed whom. ------------------------------------------------------------- DEATHMATCH MODE GAMEPLAY NOTES ------------------------------------------------------------- The rules for completing or winning a DeathMatch game have intentionally been left general. Any player can exit an area and force all of the players to move to the next area. Also, there is no limit on how many kills are required to declare a player the winner. We decided to leave this up to you. You know what you like best! Note: Before you play DOOM in DeathMatch mode you should be familiar with the layout of every area in DOOM. As you know, in DeathMatch mode your startup location is random and often in an area that is very hostile. ------------------------------------------------------------- MULTIPLAYER DEMO RECORDING ------------------------------------------------------------- You can record your tournaments for posterity! To record multi- player demos, add the line "-record demoz" to the command-line. Make sure the other player is recording also, or it won't work. If you need more time, add the "-maxdemo " option to increase demo buffer space. Make sure both of you specify the same amount. DOOM defaults to 128K of demo buffer space, to specify 1meg you would type "-maxdemo 1024" on the command-line. IF DOOM BOMBS TO DOS WITH A "Z_MALLOC" ERROR, YOU DON'T HAVE ENOUGH MEMORY FOR THE MAXDEMO AMOUNT SPECIFIED! When you wish to stop recording, press the Q or F10 keys and both players will exit to DOS. To play the demo back, merely type, "DOOM -playdemo demoz" and the demo will play back. To see the other player, press the F12 key. Press F12 to toggle between all players in the demo. The TAB key will display the automap. You can set the name of the demo file to anything you want. "demoz" was just an example name. ------------------------------------------------------------- RUNNING DOOM FROM THE COMMAND LINE ------------------------------------------------------------- Much of the information you give to DOOM through the SETUP program can be provided by passing program parameters to the appropriate device driver on the command line. NETWORK PLAY ------------ When you want to run a network game, you use IPXSETUP.EXE which is the device driver for DOOM's network mode. The parameters are as follows: -NODES starts DOOM as a network game and sets the number of players who are going to play. If you don't specify the number of nodes, the default is 2. -nodes <# of players> -PORT sets the port from which to play DOOM multiplayer on the network. By setting a different port, more than one group of players can play DOOM on a single network. -port <# of the port> MODEM PLAY ---------- When you want to play a modem or null-modem game, you need to run SERSETUP.EXE which is the device driver for DOOM's serial communications mode. The parameters are as follows: -DIAL tells the program which number to dial, if you're going to do the calling. -dial -ANSWER puts your modem into Answer mode so someone can call you and play DOOM. -answer -COM1, -COM2, -COM3, -COM4 specifies which COM port your modem or serial cable is connected to. Very important! -com1 -8250 tells SERSETUP to set the UART to 8250. Just in case your 16550 UART is acting up at the higher speed. -8250 -IRQ sets the IRQ for the COM port. -irq -PORT sets the COM I/O port that SERSETUP uses to communicate with your modem. To use hexadecimal, such as the number 0x3f8, you would type "-port 0x3f8". -port -<#> sets the baud rate of your COM port, overriding the value in the MODEM.CFG if you're running a modem game. Legal values are 9600, 14400, 38400, 57600. Example: -14400 Note that to run a null-modem game, you must have a null-modem cable plugged into a serial port on both computers and each computer runs SERSETUP.EXE with a -COM# parameter as well as any General Parameters. Do not use the -ANSWER or -DIAL parameters, or SERSETUP will think you're using a modem. To get a null-modem cable, go to CompUSA or Radio Shack and say,"I need a null-modem cable to run a DOOM multiplayer game." VERY IMPORTANT! You will need to run the SETUP program and select Choose Modem from the Network/Modem/Serial menu so you can set your modem init string correctly. Merely select the modem and press Enter and SETUP will create a new MODEM.CFG file that corresponds to your modem (the MODEM.CFG file is used by SERSETUP for initing the modem.) If your modem is not in the list, you will most likely need to edit the MODEM.CFG file in the DOOM directory. The first line of the file is an initialization string that: * Turns off error-correction * Turns off data-compression The MODEM.CFG file has a Hayes-standard init string like this: AT Z S=46 &Q0 &D0 You just add your own commands after the "AT Z " if your modem doesn't work with these settings -- dig up your modem manual for the correct settings. The second line is a hangup string used when you quit DOOM. The third line is the baud rate at which you want your COM port set. The legal settings are: 9600, 14400, 38400, 57600. If the modem connection isn't working when you call your friend, have him call you instead. Try setting the modem to GENERIC (in the SETUP.EXE program) if your modems don't connect. If you STILL can't get the modems to connect, both of you should run your favorite COMM programs and connect with 9600, no error correction and no data compression. Then quit the COMM program and keep the connection going. Then just run SERSETUP with a -COM# parameter (as if you were running a null-modem game) since you're already connected. If you had trouble connecting, but figured out some settings that work, please fax them to us at (214) 686-9288 so we can expand our modem init string database and perhaps have the SETUP program ask you for your modem type in a future version of DOOM. GENERAL PARAMETERS ------------------ These parameters can be passed straight to DOOM, or passed to IPXSETUP or SERSETUP, which then pass them to DOOM. -LOADGAME allows you to start DOOM from a specified save game. Instead of using the saved game name, simply enter the number that corresponds to the slot you saved the game to on the SAVE GAME screen (0-5). -loadgame <# of the game> -DEATHMATCH starts DOOM as a DeathMatch game. If you don't enter DEATHMATCH as a command line parameter, DOOM will default to the Cooperative mode. -deathmatch -ALTDEATH specifies respawning items during DEATHMATCH. NOTE: Invulnerability and Invisibility do not respawn. -deathmatch -altdeath -SKILL sets the skill level (1-5) you wish to play. -skill <# of skill level> -EPISODE sets the episode (1-3) you wish to play. The default episode is Episode One, Knee-Deep in the Dead. -episode <# of the episode> -CONFIG allows you to use your configuration file from any directory you choose. This is primarily for diskless workstations that don't have a C: drive to save config information to. You need to rename the default.cfg file created by the SETUP program to a directory and name of your choosing to avoid conflicts. -config ex. -config f:\doom\data\myconfig.cfg -NOMONSTERS allows you to start playing with NO MONSTERS running around! This is great for DeathMatch where, really, the monsters just get in the way. -nomonsters -RECORD tells DOOM to record the game you are starting. Demo files will be saved as .lmp. -record -MAXDEMO xxx If you want to record a demo bigger than 128k, use this option. xxx will be the size (in kilobytes) of the demo. example -MAXDEMO 1024 will record a 1 megabyte demo. -record -maxdemo xxx -RESPAWN tells DOOM that, yes, you are a badass, and yes, you want all the monsters to respawn around 8 seconds after you kill them. The NIGHTMARE skill level already does this. Note that using -respawn and -nomonsters at the same time is a dumb thing to do. -respawn -TURBO xxx gives you a speed boost. This is great in DeathMatch! The value xxx can be from 0 to 250. The other player(s) will be notified of your speed increase! THIS IS CONSIDERED CHEATING IN SINGLE PLAYER MODE! -turbo xxx @ will allow you to specify a Response file that DOOM will read additional command-line parameters from. For example, typing 'DOOM @MYPARMS' will tell DOOM to look in the MYPARMS file for additional command-line parameters. The file format is simply one parameter per line with a carriage return to terminate the line. Each parameter is typed exactly as you would type it on the DOS command-line. -FAST will make the monsters move and shoot up to 3 times faster, just as if you were playing in Nightmare mode, but without the respawning. -fast An example line for entering the above information would be: doom -loadgame 3 -deathmatch -skill 4 IMPORTANT: Only the following command-line parameters are available while using the -WARP parameter: -fast, -nomonsters, -skill, -respawn. ------------------------------------------------------------- ADDING MORE PHONE NUMBERS TO YOUR LIST ------------------------------------------------------------- You must use a text editor (such as EDIT that comes with DOS) to edit the MODEM.NUM file. The format is simple. The first line is the Person's name (which will appear in the list), the second line is the phone number. The third line should be blank. ------------------------------------------------------------- TROUBLESHOOTING ADDENDUM ------------------------------------------------------------- If you require technical assistance to run DOOM, call id Software's technical support line at (303) 339-7111 or e-mail help@idsoftware.com. If possible, please be near your computer when calling id Software's technical support. Please have information regarding your system setup and configuration available. Before changing your system or software setup we recommend that you review your system manuals to ensure that your modifications will not endanger any existing information or hardware on you system or network. Modifying your system or your software setup can be dangerous, and we cannot help you with any resulting problems. ------------------------------------------------------------- When DOOM runs, I get an "Insufficient Memory" error or DOOM just doesn't run. You don't have enough free RAM to run DOOM. This usually happens with 4Mb RAM machines -- you need about 3Mb of free RAM to run DOOM. If you have DOS 6 or later, boot your system and hold the left-shift key as the "Starting MS-DOS..." message appears. This will bare-boot your system and you must change to the DOOM directory and run DOOM. Your best bet is to make a CONFIG.SYS menu for a custom DOOM boot -- see page 97 in your MS-DOS 6 User's Manual. If you have DOS 5.0 or earlier, you must create a bare boot disk. Note: Do not use memory managers like EMM386, QEMM, etc. Do not use disk caching programs like SMARTDRV, etc. ------------------------------------------------------------- I get a "WRITE ERROR" while DOOM is decompressing. You are using a disk compression program such as STACKER or DOUBLESPACE. These utilities try to make an "educated" guess as to how much disk space you have left. Obviously, they're wrong. Delete some big games that are chewing up hard drive space, like any Wolf-alikes. :) ------------------------------------------------------------- The Windows SETUP program runs after installation. DOOM did not install to your hard drive, probably due to insufficient disk space. See above answer for a solution. ------------------------------------------------------------- My GUS doesn't work. The default IRQ for a GUS is 11. DOOM doesn't handle IRQ's above 7. Change this with your GUS setup program. ------------------------------------------------------------- I can't get digital sound from my Sound Blaster compatible sound card. You are experiencing a DMA conflict. You may have a CD-ROM or hard drive on the same DMA channel that you specified in DOOM's SETUP program. Change the DMA channel of the sound card or offending device. ------------------------------------------------------------- DOOM locks up before I see the title screen or at the title screen. You need to turn "Hidden Refresh" off in your CMOS Advanced Chipset settings. If you're using RAMBIOS.SYS, you must remove it from your CONFIG.SYS. Make sure you also turn off any Hardware Video Shadowing (also found in CMOS settings.) ------------------------------------------------------------- DOOM runs really slow, locks or "pauses" on a fast system. Some systems have a option in the CMOS setup for switching the speed of the PC from the keyboard. This is the "Turbo Switch" or "Turbo Switching" option. Disable this setting and your problem should be fixed. ------------------------------------------------------------- I hear static when listening to DOOM with my Sound Blaster (or compatible) card. Run SBP-MIX (in your SBPRO directory) and turn down Line and Mic volumes to 0. ------------------------------------------------------------- I still hear static, or my sound effects are breaking up. Disconnect any parallel port devices. (Sound cards, to work with DOOM, must use IRQ5 or IRQ7, which are used by LPT2 and LPT1 -- where printers are connected.) ------------------------------------------------------------- I can't get sound on my ATI Stereo FX card. Contact ATI for a BIOS upgrade. ------------------------------------------------------------- DOOM is too dark to see anything. On some monitors, DOOM may be too dark to play. Press F-11 to improve the view. ------------------------------------------------------------- Why can't I get music or sound effects? If you're not hearing sound effects and/or music, DOOM may have incorrect information regarding your sound card. Run the SETUP program to check if DOOM has the correct information on your sound card. Note: DOOM only supports IRQ numbers which or 7 or below. Be sure you set your sound card to an IRQ number which is 7 or below. Refer to your sound card manual for details on setting your IRQ number. Note: This is particularly important for Gravis Ultra Sound users because the standard default for the GUS card is 11. -------------------------------------------------------------- How can I run DOOM under OS/2? The ideal DOOM-OS/2 system is a 486 with at least 8MB of RAM. In order to get DOOM up and running, first copy a program object to the desktop from the templates folder. For details on this procedure, please refer to your OS/2 Manual. Once you have the program path and optional command line arguments set up for the program object, you will need to edit the DOS session settings. The ideal DOOM-OS/2 system is a 486 with at least 8MB of RAM. In order to get DOOM up and running, first copy a program object to the desktop from the templates folder. For details on this procedure, please refer to your OS/2 Manual. Once you have the program path and optional command line arguments set up for the program object, you will need to edit the DOS session settings. DOOM will NOT run in a DOS window. The DOS settings are as follows: Setting: Value: AUDIO_ADAPTER_SHARING REQUIRED COM_DIRECT_ACCESS ON COM_HOLD OFF COM_RECEIVE_BUFFER_FLUSH NONE COM_SELECT ALL DOS_AUTOEXEC *DRIVE:\AUTOEXEC.BAT DOS_BACKGROUND_EXECUTION OFF DOS_BREAK OFF DOS_DEVICE *DRIVE:\OS2\MDOS\LPTDD.SYS DOS_FCBS 16 DOS_FCBS_KEEP 8 DOS_FILES 20 DOS_HIGH OFF DOS_LASTDRIVE Z DOS_RMSIZE 640 DOS_SHELL *DRIVE:\OS2\MDOS\COMMAND.COM *DRIVE:\OS2\MDOS DOS_STARTUP_DRIVE *** DOS_UMB OFF DOS_VERSION *** DPMI_DOS_API DISABLED DPMI_MEMORY_LIMIT 4 DPMI_NETWORK_BUFFER_SIZE 64 EMS_FRAME_LOCATION NONE EMS_HIGH_OS_MAP_REGION 0 EMS_LOW_OS_MAP_REGION 0 EMS_MEMORY_LIMIT 0 HW_NOSOUND OFF HW_ROM_TO_RAM OFF HW_TIMER ON IDLE_SECONDS 0 IDLE_SENSITIVITY 100 INT_DURING_IO ON KBD_ALTHOME_BYPASS ON KBD_BUFFER_EXTEND ON KBD_CTRL_BYPASS NONE KBD_RATE_LOCK OFF MEM_EXCLUDE_REGIONS *** MEM_INCLUDE_REGIONS *** MOUSE_EXCLUSIVE_ACCESS ON **NETWARE_RESOURCES GLOBAL PRINT_SEPERATE_OUTPUT ON PRINT_TIMEOUT 15 VIDEO_8514A_XGA_IOTRAP OFF VIDEO_FASTPASTE OFF VIDEO_MODE_RESTRICTION NONE VIDEO_ONDEMAND_MEMORY OFF VIDEO_RETRACE_EMULATION OFF VIDEO_ROM_EMULATION OFF VIDEO_SWITCH_NOTIFICATION OFF VIDEO_WINDOW_REFRESH 1 **VIPX_ENABLED ON XMS_HANDLES 0 XMS_MEMORY_LIMIT 0 XMS_MINIMUM_HMA 0 *DRIVE = The drive your OS/2 system files are located on. **Only required for Network play *** Leave as default ------------------------------------------------------------- During startup, the DOOM startup stops at "looking for player..." This occurs when you enter a number of players greater than the amount of players actually entering the game. For example, if you only have three players playing, but you tell DOOM to expect four players, it will wait until the fourth player starts the game. Press ESC to exit and restart the game with the correct number of players. ------------------------------------------------------------- I'm receiving the error, "IPX NETWORK NOT DETECTED." Currently, DOOM only supports a network that uses the IPX protocol. If you receive this message, check your network manual to ensure your network uses the IPX protocol. ------------------------------------------------------------- I've received the message, "CONSISTENCY FAILURE" while running DOOM. For DOOM to run properly as a multiplayer game, all of the machines that are running DOOM must maintain a nearly identical status of the game during network play. If you receive this message, something has occurred which caused the multiplayer game on one computer to be different from the multiplayer games running on the other systems. If this occurs, all of the players must quit from DOOM and restart the game. ------------------------------------------------------------- Why can't I get DOOM to run as a multiplayer game? If someone else is running DOOM in multiplayer you may receive a network port conflict. From the SETUP program, change DOOM to run under a different port. Consult with the person in charge of your network to receive a valid port address. ------------------------------------------------------------- Why isn't the animation smooth? If the animation isn't running smoothly on your system you should try reducing the window size and/or play DOOM in LOW DETAIL mode. Refer to your DOOM manual for instructions on these options. ------------------------------------------------------------- Why doesn't my mouse work with DOOM? If you renamed or commented-out information in your AUTOEXEC.BAT you may have removed the command which loads your mouse driver. Loading your mouse driver into DOS can be as simple as typing MOUSE and pressing ENTER at the command prompt. ------------------------------------------------------------- Why can't I find a plasma rifle, BFG 9000, Berserk power-up, or invulnerability power-up? Unless you are playing Episode 2 or 3 you will not be able to find any of the above items. ------------------------------------------------------------- UPDATES TO THE MANUAL ------------------------------------------------------------- MESSAGING: Pressing RETURN will show you the last message displayed on your heads-up display. OPENING DOORS: As you know, on a three-button mouse you may double click the middle button to open doors. However, you can also double-click the right mouse button (strafe button) to open doors. GAMMA CORRECTION: On some monitors, DOOM may appear too dark. Press the function key, F-11 to improve the view. ------------------------------------------------------------- DOOM, the DOOM logo and DOOM likenesses are trademarks of id Software, inc.,(C)1993. IBM is a registered trademark of International Business Machines, inc. Sound Blaster is a registered trademark of Creative Labs, inc. All other trademarks are the property of their respective companies. Special thanks to ZOOM in their help for 28.8 modem support.