Level 13 Secrets



There is a building in the southeast with a switch next to a lift. Hit the switch and take the lift up. There are two doors; the right door won't open. Take the left one and jump across the slime pit to the other side (#1); there's a computer map and a chaingun.


In the southwest corner of the building in the southwest corner of the map is a switch which opens a door leading outside. There's a medikit and some ammo out there (#2). Just to the east of the switch is a stack of crates which you can lower by hitting the space bar, revealing another switch. After you hit the switch, you can walk around the stack of crates to your north to find a set of stairs leading up to a teleporter. The teleporter takes you to a ledge just west of the starting point (#3). From this ledge, you can run north into the building with the supercharger.


The building in the southwest corner of the map has a pit in the northwest corner, which leads to a lift. The lift takes you up into another building. Just across from the lift (to the east) is a switch; hitting the switch opens a door revealing some shotgun shells (#4).


The building with the revenants guarding it (the one with the blue door at the entrance) contains a crate with a switch on the north side. You can hit the switch to lower the northeast platform, so you can get the chainsaw (#5).


The structure with the red keycard on top of it has a hidden door in the middle of the north wall, which can be reached from the ground. The door opens to reveal some blue armor (#6).


In the northeast corner of the map is a teleporter which takes you to the ledge of a building with some imps. Jump over to the ledge of the building just to the west. There's a door there which leads to a teleporter, which takes you to the interior of a building farther north, right between two cacodemons (#7). There's a lot of ammo in there too. Hit space on the inner wall to get out.


The building just southeast of the crusher with the plasma gun has a door in the south wall with a stairway leading up to a blue door. Once you have the blue key, you can enter out and get some ammo and rockets (#8).

A lot of people have trouble getting the yellow key on this level. There are two trigger lines in the building it's in: one near the door which turns off the moving floor at the east end, and one in the middle of the room which turns it back on. Try running back and forth over these trigger lines to get the moving floor at the east end to go up. Then jump onto it.

Coordinates

 1   3 < 5000000,f68b0000> ( 1280, -2421)
 2  74 <fcb00000,f2de0000> ( -848, -3362)
 3  11 < 2e00000,f3d00000> (  736, -3120)
 4 108 <fd200000,f7680000> ( -736, -2200)
 5 128 <ffb80000,f7780000> (  -72, -2184)
 6 166 < 2400000,  d20000> (  576,   210)
 7 213 <ff400000,   40000> ( -192,     4)
 8 223 <ffc20000,fc6f0000> (  -62,  -913)


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