[idsoftware.com] Login name: bear In real life: Barrett Alexander Directory: /raid/nardo/bear Shell: /bin/csh Last login Mon Mar 24 19:15 on ttyp5 from inthewoods Plan: A fingering we will go! You've fingered Barrett Alexander at id Software, Inc. =============================================================================== March 22, 1997 Garland Police really suck, you'd think they'd have crimes to prevent or some- thing. In my opinion, of course. =============================================================================== March 21, 1997 One thing i need to clear up, Christian is currently employed by his father's company, Compuroute Computer Services, Inc., and is not a direct employee of id Software. We hire his company, and thus he ends up working under contract for us. Just thought i'd let everyone know. I was just sitting in my office, minding my own business, when something suddenly struck me, and i though i'd share that with you also. It's my humble opion that some of the current immagration laws are really backwards and screwed up. =============================================================================== March 20, 1997 Well, i got many requests for the legal notices i mentioned tuesday. So, if you wish to do this, we'd appreciate it: "QUAKE(r) is a registered trademark of Id Software, Inc. QUAKE(r), the stylized reproduction of the QUAKE(r) trademark, including, without limitation, the Q in QUAKE(r), and the images depicted in QUAKE(r) are the copyrighted property of Id Software, Inc." Also, i was reading what i wrote last night, and noticed that my explaination wasn't really as good as it could be. In a nutshell, the law would not protect us if we do not actively attempt to make sure people have permission to use our trademarked/copyrighted materials. A lawyer can simply say "see here your honor, they knew people where not giving them legal credit, yet they did noth- ing". By doing that we would be showing a history of 'waiving our rights' to our logos and other property, and thus we would loose the battle. Thanks to everyone who wrote and said 'hey, i want to put the legals up'! =============================================================================== March 18, 1997 Well, as i mentioned previously it's been forever since i updated my .plan. Just wanted to take a bit of time to comment on a couple of things: 1. I received several e-mails and phone calls from reporters regarding all the different changes (primarily personnel leaving), and what effect this has had on id. Well, frankly, in today's society, people don't stay at one place as long as they used to. Thems is the facts. So, when people leave, you just have to find new ones, and hope that they work. We have an amazing set of talanted people here at id, and we truly feel that because of this, the next game we release will be our best to date. Essentially, what i'm trying to say is, the team here is as strong as ever, and the atmosphere here is tremendous. 2. I would like to clarify something about a message that Todd (our CEO) was sending to the people in charge of all of the Quake/id related Web Sites. Essentially, we are attempting to get everyone who uses our trademarked/copy- righted materials, to put a simple legal notice that states that our assets are the property of id, and that they are used under our permission. Well, my PR firm calls me a few weeks ago and says that word is out that id is 'bashing' the web people for using our stuff. This is simply horseshit. We MUST protect our assets and we were just asking nicely if the web masters would put a small legal notice up, that's all, not extorting money from them or telling them we were going to sue them or anything like that. Anyway, if we don't actively take a position of concern about our things, then when some company comes along, and truly does outright exploit our stuff (that's a nice way of saying steal or attempt to screw us ;), then we don't have a legal leg to stand on. This is the case because the legal system looks at it as if we just stood by while letting everyone use our stuff, not doing anything. The court doesn't particularly care whether it's someone using your property for goodi or not, only that the owner didn't make an effort to protect it. So, that's the deal with the legal notice thing, it's just to protect us from being hosed in the future, not to get shitty with the web sites, we _totally_ apprectiate the attention that so many people give our products. 3. Christian, Xian, Disruptor, damn glad he's here. I was at the brink of drowning, and we are psyched to have him on board, he is a great asset, very talented. Also should mention that we have a new level designer named Paul Jaquays (pronounced Paul, oh shit, that's the easy name, pronounced 'jake-ways'). He's another 'older fella', at 40 (i think he said he was 40). Anyway, i guess that just means more seasoned gamers on the team, and he's been around the gaming industry for many years. We're glad to get both of them! =============================================================================== Feb 18, 1997 . . . Ok, ok, so i got side tracked. I'll be back to finish this later . . . =============================================================================== Jan 28, 1997 Well, it's been nearly a year since i edited my .plan file, so i thought it was about time to do so. I started here, as most of you know, as the person in charge of our customer support. But, things change, the world is dynamic. Recently we've had many changes, people leaving, etc. I received many inquires as to my opinion on how all of these 'departures' have affected id as a company.