=========================================================================== Advanced engine needed : SkullTag version 0.97d3-RC2-r1898 or higher Primary purpose : Deathmatch and Deathmatch Variants =========================================================================== Title : Community Instagib Mappack Filename : igpack11.zip (igpack11.wad, igpack11.txt) Release date : January 05, 2009 Author : Lead by Brett "Mechadon" Harrell. See below for contributor credits. Email Address : mekaddonn@gmail.com Other Files By Author : See "Author Credits" Misc. Author Info : I like nachoes. Additional Credits to : See below for contributor credits. General Description : This is a community-made mappack that was started in October of 2007. The general goal was to create a set of decent deathmatch maps suitable for the Instagib game modifier in Skulltag as well as regular deathmatch games and variants. Features include: - 31+2 newschool DM maps of varying size, detail, layout, and flavor from the Skulltag community and beyond. - A fully working reloadable Railgun which allows you to reload whenever you want by pressing the alt-fire key. - A new side-variant of Instagib called 'Altgib' which uses modified Karasawas instead of Railguns.** - Three new weapons: Karasawa, Nailgun, and Prox Launcher (see below for short descriptions). - Lots and lots of new graphics, sounds, bots, and skins. - A new, [somewhat]comprehensive campaign called 'Knee Deep In GIBS' - A glorious, completely client-sided gib system. - Fancy new smooth particles for you fancy OpenGL users. - A new color pallete which alters the blues and greens. - A script which removes the OpenGL midtexture light gradients for software users. ** To enable 'Altgib', you must enable the Instagib modifer and then the Altgib modifer as follows: "Instagib 1" "Altgib 1" Afterwards, change the map and you should be playing Altgib! To disable it, just do the opposite. Weapons: [Karasawa] The Karasawa is a powerful, high-density plasma rifle. It was developed from a version of the UAC Plasma Rifle after a breakthrough was made in harnessing and containing high-density plasma. It was developed in the International wing of the UAC in Japan, thus it's odd Japanese name. The weapon is capable of firing a highly concentrated bolt of plasma at high velocities. The bolts obtain an elastic state while traveling through the air which allows them to bounce off of hard surfaces until it's energy fades. The weapon has no problem ripping through flesh and bone; in fact the bolt does not slow when moving through a target. It will only dissapate when it's energy depletes on it's own. This feature allows you to fire through many enemies at once, much like a Railgun. It's recommended that you use this weapon at mid-to-long range; however it's effectiveness diminishes in large, open areas. [Nailgun] The Nailgun is a cross between a shotgun and a chaingun. It fires ultra-hard titanium nails with razorsharp edges in a spread pattern. This weapon has a high rate of fire making it ideal for mid-to-short range fire against numerous enemies. [Prox Launcher] The Prox Launcher (or 'Proximity Mine Launcher') is a personnel-class mine layer. It's primary function is to create defensive perimeters or to help contain sectors that have been sealed off. Once a target enters the mine's proximity, it explodes with a very large blast radius. The mines in this version of the Prox Launcher have a timed feature which detonate the mines after a few seconds. It also has a new feature which allows the user to remotely detonate all laid mines using the altfire. The fire rate of this weapon is relatively slow and the ammo capacity is very small. This weapon is best used in a defensive manner rather than for assaulting targets. [Reloadable Railgun] (actor name is "IGRailgun") This is a version of the Skulltag Railgun that can be manually reloaded. Aside from that, it functions exactly like the normal Skulltag Railgun does. The clip represents how many shots are left before you are forced to automatically reload, not what is loaded into the gun. =========================================================================== * What is included * New levels : Yes Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : D2IG01 thru D2IG31 (D2IGSEC1-D2IGSEC2) Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Of course Other game styles : Any and all Deathmatch variants. Difficulty Settings : Only implemented with bots. * Construction * Base : New from scratch Build Time : 1 year, 3 months Editor(s) used : Doom Builder, SLADE, DeePSea, XWE, SLumpEd, GIMP, Irfanview, Gif Movie Gear, MSPaint, Audacity, Goldwave, ModTracker, FL Studio, ColorGenie, Imagetool Known Bugs : - Maps D2IG06, D2IG16, D2IG20, & D2IG31 may cause lag on older machines or with a large number of bots. - A number of the maps are NOT bot friendly (some will keep killing themselves on hazards, fall off ledges, get stuck, or cause extra video lag) - Altgib has a bug where the Railgun sprites will be displayed instead of the IggySawa sprites at the beginning of a map. This seems to happen every other map and the bug will fix itself after the player is killed once. May Not Run With... : Earlier versions of Skulltags, without legs. ============================================================================== Map Credits ============================================================================== Title: Author(s) --------------------------------------------------------------------------- D2IG01: Verdegrand Mechadon D2IG02: E. Coli Wagi D2IG03: Old Abandoned Warehouse Xaver D2IG04: Volcano Installation ][ Mastan & Mechadon D2IG05: Visio Dei Dynamix D2IG06: The Flux Void Mechadon D2IG07: Nebulae Simplified Tormentor667 D2IG08: Octaround Carnevil D2IG09: Sector S7 Theshooter7 D2IG10: Helix Nebulous Mechadon D2IG11: Bigatsni Dynamix D2IG12: Zankplus Mechadon D2IG13: Boubonic Jungle Wagi D2IG14: Harlen Valley Theshooter7 D2IG15: Mountaintop Ruins Catman D2IG16: Dark Olympus ShadeMistress D2IG17: Stone Cold Dynamix D2IG18: Bloodbath Circuitry Dynamix D2IG19: The Phobos Laboratory Impboy D2IG20: Hang 'Em High ][ Mechadon D2IG21: Subsidiary Power 40oz D2IG22: Emesis Dynamix D2IG23: Deck1 alien8 & Mechadon D2IG24: Neodymium ][ Mechadon D2IG25: Mastanse Mastan D2IG26: Voidguard Forty-Two D2IG27: Death Metal Dynamix D2IG28: Void Facility ClonedPickle & Mechadon D2IG29: Downfalling Dreadopp D2IG30: Wicked Ultimatum Theshooter7 D2IG31: Vertigone's Lament Mechadon D2IGSEC1: Barrels not sO' Fun Impboy D2IGSEC2: Enter the Lazy One Lazyadon CREDMAP: IGPack Credits ClonedPickle ============================================================================== Music/SFX Credits ============================================================================== Jimmy Mark Klem Impboy Trancein George Yohng The Deviant Basehead Matthais Sachal The Dead Guys ParagonX9 Ballistics WartornCove WartornessCove* Liuggerr Mechadon Xenareo Wagi Abuse UT99 Quake 4 Earthworm Jim *(don't ask...I wouldn't even begin to be able to explain it) ============================================================================== Graphic/Sprite Credits ============================================================================== Mechadon Jimmy ShadeMistress MG_Man Rottking Eriance Lazureus Dreadopp Neoworm Doom 64 Duke Nukem I forgot to document almost all of the source where I got the textures. If you see something in there that's yours and you weren't credited, I'm really REALLY sorry. Please contact me :[ ============================================================================== Texture Credits ============================================================================== Mechadon -- Various Esselfortium -- Greenwar 2 Textures Tormentor667 -- Too Much Brown Pack Nick "NiGHTMARE" Baker -- Recolored Doom and Doom2 Texture Pack Derek "Afterglow" Mac Donald -- Quake I and Quake II Texture Packs Monolith & A Limes Zen Sky -- AvP2 Texture Pack ============================================================================== Coding Credits ============================================================================== Blzut3 MG_Man Hidon Mechadon Ghastly_dragon Theshooter7 ============================================================================== Testing Credits ============================================================================== The entire mapping team. WartornCove Blzut3 Lazureus Cloud esselfortium Jimmy WartornCove MG_Man ============================================================================== Author Information ============================================================================== Author : Brett 'Mechadon' Harrell Email Address : mekaddonn@gmail.com Home Page : http://mekworx.phpnet.us Other Files By Author : SMDM, avid 32in24 participant, Greenwar 2, Velocity001, Titanium Tide 1024 Gold Edition, and a bunch of older crap. Misc. Author Info : Some say I'm lazy. Others say I'm lazy. Author : ClonedPickle Email Address : maddic1393@yahoo.com Home Page : n/a Other Files By Author : Participation in 32in24-4, -5, and diet 32in24 Misc. Author Info : Purchase of ClonedPickles(tm) only valid in Canada and 43 U.S. states. Please call 1-800-CLN-PCKL to see if purchase is valid and if you are eligible for entering the ClonedPickle contest. For more information on said contest, please check the home page above. Author : Theshooter7 Email Address : uaregonnago@gmail.com Home Page : n/a Other Files By Author : DoomHell, Peril Demo, SMDM, Rainbow Plasma Misc. Author Info : n/a Author : Mastan Email Address : mastan_@hotmail.com Home Page : n/a Other Files By Author : n/a Misc. Author Info : My dog's name is Mr. Fluff Author : Impboy Email Address : impboy4@yahoo.com Home Page : n/a Other Files By Author : Misc. Author Info : Why should you know about me, I'm an Imp. Author : MG_Man Email Address : mg_man37@yahoo.com Home Page : n/a Other Files By Author : SWW, not really anything else that's been released Misc. Author Info : I am very great with DECORATE and effects. *Not quite so much in the graphical department though* I am also fairly proficient in ACS too, but not actual mapping. Hit me up if you need code. Author: Wagi Email: tgwagi (at) gmail.com Home Page: n/a Other Files: WagiCaves, DSurge. Misc: Filesize nazi. Author : Catman Email Address : Catman847(@)hotmail.com Home Page : n/a Other Files By Author : Misc. Author Info : I see dead people.... Author: Eric 'alien8' Hushagen Email Address: eric.hushagen *at* gmaildotcom Home Page: http://eric.hushagen.ca/ Other files by author: Some horrid old Unreal maps. Horrid. Misc author info: Stop saying 'Epic' unless it really is epic. Seriously. Author: James "Jimmy" Paddock Email Address: jamespaddock@tiscali.co.uk Home Page: http://www.freewebs.com/j91doom/ Other Files By Author: Nothing worth linking to, heh. Misc. Author Info: He's 16, plays Doom, and he's bored. :( Author : Tom "Dynamix" Lelli Email Address : siliconwolf (at) hotmail.co.uk Home Page : www.google.co.uk =] Other Files By Author : FXDMS Series, RE4 Texture Pack, Skulldizzle, Jebus Series Misc. Author Info : Nout... Author : Ben "Dreadopp" Taylor Email Address : skulltagger@gmail.com Home Page : n/a Other Files By Author : 2 maps for the "Heretic Treasure Chest" and 2 maps for the "Ten Comunity Project". Misc. Author Info : A Doomer. 'Nuff said. ;) Contributor : Ghastly_dragon Email Address : Ghastly_dragon310 (at) Yahoo.com Home Page : Other Files By Author : Quake: Nexus Aftermath, Reincarnation of Evil Monster Pack Misc. Author Info : Monster AI specialist who wrote half the dynamic lights on the R667 Beastiary. Some of the mappers who participated in this project are no longer active on the forums. That's why some of the author contact information is missing. ============================================================================== Change Log ============================================================================== ############### ## ############### - Released on January 05, 2009. - Made the Karasawa/IggySawa trails fade out faster. - Made the Nailblur actor fade out faster. - Slightly reduced the power and speed of the Nail actors. - Allowed more than 1 pickup sound to be played at once (thanks Wagi). - [Hopefully] Fixed the Karasawa idle loop sound so that it doesn't 'pop' (thanks Xenareo). - Changed the dynamic light of the Prox Launcher from flickerlight to pointlight. - Updated the Prox Launcher DECORATE; it was heavily bugged and caused lots of latency. Thanks Theshooter7! - Updated the Prox Launcher again: --- Prox mines won't explode for the owner of the mine. --- An Altfire was given to the Prox Launcher; this detonates all of the mines currently placed by the owner. --- **THANK YOU MG_MAN and THESHOOTER7 for all your hard work!** - Extended the timer on the Prox mines auto-detonate by a little bit. - [D2IG01] Made the lifts walkover as well as use triggerable. - [D2IG01] Made the wall nukage decor scroll because I forgot to do it a long time ago. - [D2IG01] Tweaked the transparent nukage fall. - [D2IG02] Fixed a mis-textured stair. - [D2IG04] Fixed a spawn spot where a player could get stuck. - [D2IG06] Removed the extra light from a camera texture area. - [D2IG08] Made the sky edges instakill and 1px wide. - [D2IG08] Made the jump pad barriers impassible so players can't get on them. - [D2IG08] Added a "Player hit Ceiling" sector action to the crusher to ensure instantaneous death with the crusher hazard. - [D2IG09] Added some ceiling decor to my redo of the floor area. - [D2IG10] Removed the lag-inducing skybox and replaced it with a normal sky texture. - [D2IG18] Fixed the skybox script so that it should work correctly online. - [D2IG18] Made the skybox and horizon lines hidden. - [D2IG18] Turned the horizon line actions into the sector method of sky horizon. - [D2IG18] Made some texture alignments. - [D2IG19] Switched a SSG and the Minigun by popular demand. - [D2IG20] Removed some light decors and some crates. - [D2IG20] Fixed some missing linedefs on two light decors. - [D2IG20] Fixed a HOM. - [D2IG22] Fixed a HOM on a lift. - [D2IG22] Added self-referencing sectors to the main lava area so it's easier to walk over. - [D2IG23] Made some decors impassible. - [D2IG23] Made the eastern-most ledge MUCH wider. - [D2IG23] Made it easier to see the slopes from the eastern-most ledge. - [D2IG23] Replaced the eastern-most RocketLauncher with a Nailgun and ammo. - [D2IG23] Replaced the north-western most SSG with a Karasawa and ammo. - [D2IG24] Added some new weapons. - [D2GI24] Made the lift walkover as well as use triggerable. - [D2IG25] Fixed a script. - [D2IG26] I tried to make the floor decor a little less annoying. - [D2IG26] Made the void instakill work properly with a sector action instead of ACS. - [D2IG26] Reduced the power of the jump pads so they wouldn't overshoot their destination. - [D2IG26] Aligned some textures. - [D2IG27] Changed the music to something more fitting. - [D2IG27] Made the door walkover trigger farther away. - [D2IG30] Removed the blinding red fog. - [D2IG31] Tweaked some jump pads. - [D2IG31] Removed a bit more decor to help reduce lag. ############### ## ############### - Released on December 25th, 2008 ============================================================================== * Copyright / Permissions * ============================================================================== Authors may NOT use the levels in this file as a base for modification or reuse. You may NOT modify and re-use graphics without asking for permission. Authors MAY use the reloadable railgun DECORATE code in their own mods with or without modifications. Contact the respective authors for permission to use the music tracks. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get the file that this text file describes * http://www.doomworld.com/idgames/ http://www.skulltag.com/forums http://mekworx.phpnet.us