GOTOHELL - 55.1 - SOUL SUCKER ======================================================================== Review : GOTOHELL.WAD Reviewed By : Neal Ziring, nziring@aztech.ba.md.us Date of Review : 10/1/94 ======================================================================== Title : Go to Hell!!! Author : Jawed Karim Email Address : karim002@maroon.tc.umn.edu ======================================================================== **Play Information** Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : No Difficulty Settings : No New Sounds : No New Graphics : No Demo Given: : Yes (1.2) ========================================================================= ========================================================================= === Scoring === =============== Aspect Grade Reviewer's Comments ========================================================================= 1) Theme: 4.0 No consistent theme. This mission was not boring or bad, just the theme was not well established. The middle part of the wad did have a nice section of sewer tunnels and a courtyard with pillars. 2) Mood: 6.0 The mood here is: be careful going thru those teleporters. The mission is not very large, and consists of several small sections, each linked to the next with teleporters. Come out shooting! 3) Architecture: 5.5 Mostly pretty simple, but handled fairly well. The courtyard with the pillars is good, but overall the architecture was just conventional with a paucity of decoration. For improvement: better door frames and more non-rectangular rooms. 4) Technical: 8.5 I was only a tiny bit of HOM, and very few texture problems. The author did forget a few door details, but overall the technical aspects were okay, and the few minor problems did not detract from game play. 5) Overall Difficulty: 5.8 This was a fairly easy mission for an experienced player, but it had its nasty bits. Quite reasonable mix of enemies and ammo and health, suitable challenge for a novice. 6) Non-enemy Difficulty: 3.0 No real puzzles in this level, but then it is suitably complex for its size. 7) Creativity & Inovation: 4.2 This mission is fairly conventional. The sewer maze is alright, as is the placement of teleport exits. The use of the cyberdemon was okay, made for spooky sound effects and much nervous anticipation. 8) Level Logic: 5.0 Standard - survive and escape. 9) RE-playability: 5.5 This Pwad is not especially challenging, but its variety and simplicity would make it very good for short practice runs or practice with a particular weapon (i.e. chainsaw). 10) Enjoyability: 7.5 I liked this mission. It was simple, well-executed if rather conventional, and concise. ========================================================================= Sub-Total 55.0 Bonus: 0.1 For the tension created by the cyber sounds... ------------------------------------------- Total: 55.1 ========================================================================= === REVIEW SUMMARY=== ===================== This is a small, short Pwad written by a fairly young designers. It makes a good challenge for the accomplished novice or ambitious beginner. The author needs to think about doing a more ambitious mission, with more details on the doors, decorations, and more thought paid to quantity and placement of ammo, health, etc. Note that co-op play is implemented for this Pwad, but the map is kinda small for 2 players. Just play this one by yourself when you have a spare 15 minutes. ------ Summary Rating: SOUL SUCKER =========================================================================