=========================================================================== Advanced engine needed : None; however, tfcmidi.wad is required for E4 tracks on all ports except Crispy Doom, Doom Retro, Eternity, PrBoom+ (UMAPINFO fork), Doomsday, and ZDoom-based ports. Primary purpose : No levels included =========================================================================== Title : Ultimate MIDI Pack Filename : ultimidi.wad, uldupmid.wad, tfcmidi.wad Release date : 2021-07-04, updated 2021-07-21 Author : Ivan Stanton (northivanastan) Email Address : [redacted] Other Files By Author : This is the first Misc. Author Info : A MIDI musician, Linux wizard, and Doom fan! Description : A pack of MIDIs made by Doomworld members which aims to replace all MIDIs in The Ultimate Doom and ensure that all MIDIs are unique. Additional Credits to : Bloo; Cammy; Chilpillwill; Keagan Dunn; Lee Jackson, ASCAP; Lippeth; Manniacc; McJerb; MegaSphere; MFG38; Myrgharok; NeilJohnRips; Leonardo Silva (Palitoman); Peccatum Mihzamiz; Sego; STILES; TrialD; Xulgonoth; and ZeMystic, all of whom contributed MIDIs lokbustum257, DiaboluciĆ³n, and Gokuma for DMAPINFO DCG Retrowave for SC-88 recordings =========================================================================== * What is included * New levels : None Sounds : No Music : Yes Graphics : No Dehacked/BEX Patch : No Demos : No Other : DMAPINFO, EMAPINFO, MAPINFO, UMAPINFO, and ZMAPINFO Other files required : None * Play Information * Game : Doom Single Player : N/A Cooperative 2-4 Player : N/A Deathmatch 2-4 Player : N/A Other game styles : N/A Difficulty Settings : N/A * Construction * Base : New from scratch Build Time : Started development on 2021-03-27 Editor(s) used : SLADE and various MIDI editors Known Bugs : The D_E4Mx MIDIs in ultimidi.wad are only supported by Crispy Doom, Doom Retro, Eternity, PrBoom+ (UMAPINFO fork), Doomsday, the Unity port, and ZDoom-based ports as of this writing. If you are using a different port, you should load tfcmidi.wad when playing Episode 4. May Not Run With : DOOM.EXE < 1.5 or anything else that doesn't support MIDI format. Tested With : Crispy Doom 5.10.0, LZDoom 3.8.7c, PrBoom+ 2.6um, Doomsday Engine 2.2.2, Eternity Engine 4.03.00 (devbuild), dsda-doom 0.19.7 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors The Internet Archive: https://archive.org/details/ultimidi =========================================================================== * Additional note on copying * Although you are allowed to make copies or remixes of the included MIDIs without permission, under the terms of the Attribution-ShareAlike license, I (northivanastan) would suggest seeking permission anyway, as a courtesy :) Furthermore, some of the MIDIs included here are remixes or covers of songs with different license terms. Because these are derivative works, it may not be a good idea to sell this entire pack or these remixes. I would suggest checking out the OpenGameArt release of this pack instead if you plan on using this commercially. https://opengameart.org/content/ultimate-midi-pack * Which WAD do I use? * For the full experience, use ultimidi.wad. If you want to replace only the duplicate MIDIs, and preserve the first instance of each Bobby Prince track, use uldupmid.wad. If you are running a port that does not support any form of MAPINFO, or D_E4Mx music lumps, use the appropriate WAD as above, then switch to tfcmidi.wad when playing Thy Flesh Consumed. * Tracks * ultimidi.wad only: E1M1: "Stricken Commission" by Bloo E1M2: "Dread Factory" by MFG38, references "The Imp's Song" by Bobby Prince E1M3: "Toxic Sludge" by Chilpillwill E1M4: "Happy Destruction" by Bloo E1M5: "They're Going To Suspend You" by TrialD E1M6: "Behind Closed Doors" by Bloo E1M7: "Trouble in Sight" by Bloo E1M8: "Escaping the Darkness" by Myrgharok E1M9: "You're Winner" by Lippeth E2M1: "Pagliacci's Going to Town" by TrialD E2M2: "Halls of Wandering Spirits" by Myrgharok E2M4: "Lost in the Abstraction" by Keagan Dunn, inspired by "They're Going to Get You" by Bobby Prince E2M6: "A Search for the Soul" by Xulgonoth E2M7: "World of No Sorrow" by TrialD E2M8: "Dethrone the Tyrant" by Manniacc E3M1: "Unknown Realm" by Palitoman E3M2: "Swamp Ass" by ZeMystic E3M3: "Eclectic Death" by Peccatum Mihzamiz E3M8: "Mother of All Demons" by Myrgharok D_BUNNY: "Arrival of the Demons" by Ivan Stanton (northivanastan) ultimidi.wad and uldupmid.wad: E1M10: "An Eye For (and of) Molecules" by Cammy (nonfunctional) E2M3: "Good Luck" by Bloo E2M5: "Rat Men's Station" by ZeMystic E2M9: "Cookie Fangs" by Cammy E3M4: "Siege Mentality" by NeilJohnRips E3M5: "Forgiven Heretic" by McJerb E3M6: "On a Sea of Lava" by Myrgharok E3M7: "No More History" by Cammy E3M9: "Mouth for Secrets" by Ivan Stanton (northivanastan), remix of Untitled (Hell Keep) and Hiding the Secrets by Bobby Prince ultimidi.wad and tfcmidi.wad: D_INTRO: "Doomguy and His Angry Band" by Ivan Stanton (northivanastan), medley of "At Doom's Gate," "Hiding the Secrets," "Untitled (Hell Keep)," "I Sawed the Demons," and "Victory" by Bobby Prince D_INTROA: "A Guitarist Shreds in the Forest and No One is There to Hear It" by Ivan Stanton (northivanastan) D_INTER: "Beating the Demons" by Myrgharok D_VICTOR: "Ammo Count: 00" by STILES All three WADs: E4M1: "Desolation" by Ivan Stanton (northivanastan) E4M2: "A Compact Hell" by Sego E4M3: "Ant Farm Melee" by Lee Jackson E4M4: "Vitamin B6" by Lee Jackson E4M5: "Let the Wicked Be No More" by Lippeth E4M6: "NM100S Pistol Start or Else" by MegaSphere and Cammy E4M7: "Path of the Pale Horse" by Lippeth E4M8: "The Eternal Emptiness" by Myrgharok E4M9: "Darkness Continues" by Bloo * Notes from the artists * Bloo: Software used: Tuxguitar and special thanks to: my dad and my guitar teacher for pushing me to get better. Bandcamp: https://bloowuzhere.bandcamp.com/ Cammy: [no comments] Chilpillwill: I made this track with the intention of recreating the feel from the original game, Doomguy trudging through the Toxic Refinery. My track has quite a dark feel with a pushing/driving rhythm - the game is well underway at this point and the enemies and challenges are starting to intensify. Composed in Cubase with the Roland SC-55 v3.7 SoundFont - levels/mix may sound different depending on playback system! MP3 will be made available for anyone who wishes to compare with the original (https://www.youtube.com/watch?v=peqggu5uuRw). Soundcloud: https://soundcloud.com/will_linsley Ivan Stanton: Thanks to everyone who contributed to this pack and thanks to the Doom community for being so welcoming and letting me as a newcomer run this MIDI pack project. I think it went really well! INTRO and INTROA: INTRO is just expanding on INTROA, which came first. I think it's fitting to have a medley in a part of the track that only will be heard if you don't see the demos - whether you have demos or not, you get a preview of the levels this way, sort of. E3M9: For the most part, this is just an electronic dance version of Hell Keep. I was kinda inspired by all of the "Nobody Told Me About id" remixes in Plutonia tribute projects. BUNNY: Wanted to do something SFX-heavy despite my MIDI sequencer not being designed for it. Don't think it matches up with the animation quite as well as the original music, but that's okay. E4M1: I made this track back when this was supposed to be a solo Thy Flesh Consumed MIDI replacement. The chord progression was nearly stolen from Final Fantasy VI's Dancing Mad, though I think the rest of the song is quite different. Bandcamp: https://ivanastan.bandcamp.com/ Keagan Dunn: "They're Going to Get You" has always resonated with me, mainly in E4M6, though. I attempted to keep to that song's style and the atmosphere it gives off, while also branching out with my own ideas - especially after seeing how the Doom 2 MIDI pack guys did their tracks. Website: https://kdj73883.wixsite.com/keagandunn Lee Jackson, ASCAP: All tracks composed using Cakewalk by Bandlab (https://www.bandlab.com/products/cakewalk) Special Thanks to Cammy, northivanstan, and all the crew of Doomworld for getting me involved in this project! Bandcamp: https://leejackson1.bandcamp.com YouTube: https://www.youtube.com/c/LeeJacksonAudio Website: https://dleejackson.lbjackson.com/ Lippeth: Composed in Logic Pro X for MacOS with Apple Quicktime Music Synth, RLNDGM.SF2 and Roland Sound Canvas SC-55mkII Finalized in Sekaiju for Windows using Microsoft GS Wavetable Synth and Roland Sound Canvas SC-55mkII E1M9: "You're Winner" I wanted to get the most out of as few instruments as possible. Synth brass 1 and distortion guitar both have a nice high frequency presence that complement each other when panned at opposite sides and comfortably fill both the low and high end without needing much help from other instruments. Because this is the first secret map, I felt that it needed an upbeat, triumphant, and familiar sound, and attempted the classic 12-bar blues structure, as well as Bobby Prince's trademark major harmonization during the second round, while also injecting my own personality into the song. E4M5: "Let the Wicked Be No More" Leaning into the biblical theme of the episode, I felt that choir ahs should take the lead for most of the song, reminiscent of medieval Christian music but with harmonies, as well as guitars and drums so you'd have something to groove with while wading in blood, hunting for keys. The marble textures led me to hint at phrygian dominant notes here and there for more of an ancient mysterious feeling, as well as adding a harp to give a sense of wonder. The ambient bass line at the end was inspired by the band Death, and the heavier riff it goes into is based on "Extinction Level Event" by The Vicious Head Society, another recording project I am involved in. E4M7: "Path of the Pale Horse" Continuing with biblical tone, the choir ahs are still present, though to a lesser degree. The map title references a bible verse depicting Death riding a pale horse, so that idea influenced the theme of the entire song. The large amount of wood textures made me want to use the nylon string guitar. The few tech base elements led me to incorporate the square wave for certain sections, and the almost symmetrical but somewhat off layout of the main hallways made me want to reflect that feeling, so most of the song is done with a time signature of 11/4. Bandcamp: https://nathanmaxx.bandcamp.com YouTube: https://www.youtube.com/channel/UCF2k6P_IGQU36aZrtLYsoyQ Manniacc: [E2M8] is inspired by 80's thrash metal, mostly Metallica. Whereas most of those are tuned in E standard in the key of E Minor, this track would be played in D standard on a real guitar, and as such is written in D Minor to reflect the darker tone. And the title is a reference to Doom Eternal. McJerb: [no comments] Bandcamp: https://mcjerb.bandcamp.com YouTube: https://www.youtube.com/channel/UCFeOoeJxuKEVJdyH4qdJVWg MegaSphere: [no comments] YouTube (main): https://www.youtube.com/c/PeterLawrenceYT/videos YouTube (music): https://www.youtube.com/c/MegaSphere MFG38: [no comments] Website: https://santtupesonencreations.com/ Myrgharok: MIDIs created with Cakewalk Pro Audio 9.03. NeilJohnRips: Made using Sekaiju. Just tried making a song that epitomised Doom in song form. 10% horror, 90% action :D Only definite music influence was Doom 2 Map 4's music for the funky drum bits. Special thanks to JimmySquared for introducing Sekaiju. Twitch: https://twitch.tv/neiljohnrips Spotify: https://open.spotify.com/artist/0Ym1vP6GzRW6GzkKfE2zR1 YouTube (Music): https://www.youtube.com/channel/UCdIWrP2XfRNpmhCKj5gsRdQ YouTube (Other): https://www.youtube.com/channel/UCS_q3e_jtvBNl3b3VG4jQEA Palitoman: I worked with LMMS to create the track and did some volume tweaks on the exported midi with Guitar Pro 5. The idea of the track came after playing some random notes on LMMS while getting used to it. The MIDI has a little reference to the original E2M8 track "Nobody Told Me About Id" (one of my favorites), it's just a few notes. Also you've recently arrived in Hell, so, why not make something like a heart beating and some passing by screams? I would like to thanks my friends Willian Lovato and Matheus Goulart for giving me some tips and to Ivan Stanton for letting me contribute on this awesome project. Peccatum Mihzamiz: This is my third MIDI ever. MAP E3M3 has several distinct sections that inspired me to make a piece with different contrasting 'feels' in it. I started with a whimsical dance that had low brass coming in at some point. I ended up using that low brass as the starting point of 'Eclectic Death', and discarding the rest. Special thanks to Lippeth and Cammy for helping me finish this track! YouTube: https://www.youtube.com/channel/UC_Qh-3XObwuyp5rUTLtRH_A Sego: a lot of inspiration comes from progressive metal, but i used a funk base to make this one, changes in time signature were a requirement for me but a total challenge in the process, i would like to experiment on other kinds of doom songs, more ambiental, but as intricate as this one and the ones before. Many thanks to northivanastan for this opportunity and Peter for the feedback. Website: https://www.diegosegovia.cl/doomcorner STILES: [no comments] TrialD: **Pagliacci's Going To Town**: I always wanted to do a MIDI that was in the vein of Mr. Bungle's debut album (the single reason music instruments were invented in the first place lol). While I'm not 100% sure if I nailed that vibe I'm glad with the mix of clown music and thrash metal regardless. **They Are Going To Suspend You**: Ever since I listened to the Project Doom remix of "They Are Going To Get You" I kept thinking: "Damn, that with the instruments of Suspense would be pretty sick". This MIDI pack gave me the opportunity to do just that. Special thanks to Peter Lawrance for giving me ideas for the final movement of this track. **World Of No Sorrow**: A rather spontaneous entry to the MIDI pack that wouldn't be too out of place in the first Age of Empire's OST. Inspired by a desire for a world where people no longer have to suffer from needless cruelty. YouTube: https://www.youtube.com/channel/UC5WpeUu5yVRYnKHGmqeyp3g Twitter: https://twitter.com/triald1 Xulgonoth: My main inspiration here was GloomKeep by David Shaw, I wanted to do something similar, but more sinister (so I took more inspiration from Aubrey Hodges in the first half) and with a more drastic breakdown for the second half. I think I pulled it off pretty decently, probably mainly thanks to the augmented scale, which I was trying out for the first time here, but it was surprisingly fun to work with. But you should still go listen to the original GloomKeep, it's from Memento Mori II and it's amazing. Also I'd like to give special thanks to Bloo, who helped me out whenever I reached a creative block while making this. ZeMystic: Special thanks for inspiration: Joel Nielson and Bobby "lolmcswagger" YouTube: https://youtube.com/channel/UCGDoJkFK0Mf40_ABJ9E5MHg (currently private but this will change)