[ Freek's RC Set ] - (TXT File from Oct. 29th '97) ====================================== About 25% of this set is not my own work. It is borrowed from other scripts, and I claim no credit for authoring this stuff. You are free to take sections of my script for your own use, but contact me or something first. ====================================== Brief Description: These files are all the aliases, binds, settings and other stuff I use while playing quake. I don't expect everyone to like them, because I'm sure alot of ppl hate them. If you like them, and use them, then please email me at freek@null.net and let me know. I play _alot_ of TeamFortress, and binds/aliases for this are a major part of the script. See the section below for more help. The secondary weapons script is all thanks to Boffo, who's excellent CFG set I stole it from. A couple of the aliases, and most of the "options.rc" are from JakFrost. His is one of the most extensive config sets out there, and his Quake .RC site rules as well (http://www.frag.com/scripts/). These scripts are kinda large, so you will probably have to run quake with the -zone 512 parameter. This gives it more memory of some sort, and should stop it crashing. QW should work fine without this parameter. If you notice a lack of comments in the files, its because I took them all out to save space. Most stuff should be covered in here. NOTE: These scripts are somewhat advanced. If you have no idea what you are doing, these scripts may be a little daunting at first. I don't recommend you try editing them unless you really know what you are doing. ====================================== Availability/Contact: This script set should be available from wherever you got this text file from, it is also available from my homepage, http://freek.home.ml.org, which will always carry the latest version. Any questions/comments/praise/CC numbers should be emailed to freek@null.net. I can also be found on oz.org (www.oz.org) IRC servers, in #quake or #teamfortress. Come chat sometime. ====================================== Contents: 1. The Keys 2. Modules - The DEMO Module - The TF Module - Classes - The WEAPONS Module - The CTF Module 3. The CD Player 4. Other aliases 5. Thanks 6. Copyright and Legal crap ====================================== 1. The Keys: My key config is centered around the "home" location of "W-A-S-D". This is one of the most common key configs, so there must be something good about it. Some of these keys change depending on which modules you have loaded, but the basic layout shouldn't change too much. Movement keys: W is Move Forward S is Move Backwards A is Strafe Left D is Strafe Right SPACEBAR is Jump If you use the keyboard (Eeek!), the left and right arrow keys turn, and up and down arrows look up and down. Mouse: MOUSE1 is Attack, or fire Primary weapon if you have the weapons module loaded. MOUSE2 Selects Grenade Launcher, or fires your Secondary weapon if you have the weapons module loaded. MOUSE3 Selects Rocket Launcher, or fires a short shotgun burst if you have the weapons module loaded. Weapons: Aside from the standard "1-2-3-4-5-6-7-8" set of bindings for weapons, there are some keys nearer to the home keys that let you change weapons quickly. These keys also work with the Special DM module loaded. Q selects Grenade Launcher E selects Lightning Gun X selects Rocket Launcher C selects Super Nail Gun Message Keys: Automatic messages are bound to the F1 - F8 keys, so you're not as likely to hit them during a game. Pressing "/" changes them to team messages. F1 will say "heh!" F2 will say "hehe" F3 will say "cya" F4 will say "heya" F5 will say "Die! Biatch!" F6 will say "Wohoo! Go sexy!!" (Private joke.. :) F7 will say "Burn, Fucker!" F8 will say "Splat!" INS will say ":)" DEL will say ":(" Team Messages: These are the messages that load up when you hold down "/". F1 will say "I need ammo/health" F2 will say "I'm leaving position to restock!" F3 will say "Watch the detpack!" F4 will say "Watch for Spies" F5 will say "Incoming, Roof" F6 will say "Incoming, Water" F7 will say "Incoming, Lift" F8 will say "One got past me!" F9 will say "Defense, Dammit!" F10 will say "Nice work." F11 will say "Someone attack!" F12 will say "Someone help me attack" Function Keys: The other 4 function keys, when not changed to team messages, do the following: F9 toggles the crosshair F10 quits F11 toggles windowed mouse. Useful if you want to run quake in a window. F12 takes a screenshot. Other keys: Misc other keys that don't really fall into any other categories. F is Rocket Jump. Thanks to JakFrost for this. It seems to work no matter how lagged you are. You need to hold it down tho, which take a little getting used to. SHIFT is "slow down" I use this in 1 on 1's for getting around the level without making noise. Works well on DM2 with all the stairs. If the Special DM module is loaded, this key allows you to pick a Secondary weapon, and ALT will be bound to "slow down" instead. "]" lets you rejoin a server if you are spectating. Turns off spectator mode in QW and reconnects you. Can also be accessed by type "rej" at the console. CTRL is Zoom in. Zoom's your field of view in so you can look at things nice and close. ";" toggles between +zoom and zoom toggle. +zoom means you zoom in when the key is pressed and back out again when its released, zoom toggle means that you zoom in when you press it the first time, and zoom out when you press it again. "u" is a fun little color changer script I made. Press it to cycle through some colors. ====================================== 2. Modules: The script contains 5 different "modules" - TF, DEMO, NDM, SDM, and CTF To get access to the modules, press "." when you enter a game. A menu will appear and you can select a module. TF is the TeamFortress module, and will load bindings and aliases for the TeamFortress qc patch. DEMO is the demo recording/playback module. It loads bindings to aid in recording and playback of demos. NDM is the Normal DeathMatch module, and loads the basic script settings for DeathMatch. SDM is the Special DeathMatch module, also referred to here as the Weapons Module. It loads up a primary/secondary weapons system, which is explained later. CTF is the Capture The Flag module, which loads bindings and aliases for Threewave CTF. ====================================== The DEMO Module The Demo Module sets up the keys to make it easier to record demos, and adds some features for when you are watching demos. When you're watching demos, the only keys that work are the function keys (F1 - F12), Escape, and Tilde (~). F5 Shows scores of the players. F6 Turns slow-mo mode on. (Does not work with quakeworld .qwd files) F7 Fast-forwards. (Does not work with quakeworld .qwd files) F8 Stops the demo. (Does not work with quakeworld .qwd files) F9 Starts it again if stopped. (Does not work with quakeworld .qwd files) For recording demos, keys change slightly to let you move around better. (Note this is intended for recording demos in spectator mode in QuakeWorld). Q is Fast mode. Increases your maxspeed to 500 so you can get where you wanna go, fast. (Also so you can keep up with Scouts in TF) "\" toggles between +fast and fast toggle. +fast means you go fast while holding down the key, fast toggle means when you press the key, you speed up, and when you press it again you slow down to normal. SHIFT is Slow mode. Sets your maxspeed to 200, which makes movement a little more steady. ' (Key next to ";") toggles between +slow and slow toggle. See the explanation of +fast and fast toggle for info. ====================================== The TF Module The TF Module is probably the most comprehensive part of the script. I play _alot_ of TF, and so I have all my keys and stuff setup for it. It contains seperate binds for each class, as well special aliases for the classes. To access the classes menu, load the TF module, then press ",". A menu will appear, and you can choose your class. Keys: These are my default keys for TF, and don't change depending on your class. ALT will force a reload MOUSE2 will zoom in to 2x the normal fov. MOUSE3 will show the id of the player you are looking at U will show your inventory I will perform the special task most suited to your current class O will show what classes the other players on your team are [ will show the current flag status E throws a class 1 grenade R throws a class 2 grenade Function Keys: The function keys get changed around slightly in TF... F5 will say "Incoming!" (Team only) F8 will say "woohoo! :)" Classes: A brief description of the aliases/binds I use for each class. To switch between classes, press the "," key, and select from the menu. Scout: Q switches to shotgun X switches to nailun T peroforms a scan based on your current setting K switches between the Scan settings and the CD player PGUP, PGDN, HOME and END all change the settings for the scanner. Sniper: F switches to sniper rifle Q switches to full-auto rifle X switches to nailgun Soldier: F will perform a rocket jump Q switches to super shotgun X switches rocket launcher Demoman: F will detonate any pipebombs G will perform a pipebomb jump. You need to throw out a pipebomb, stand on it or run over it, and press this key. Works similar to a rocket jump. Q switches to grenade launcher X switches to pipebomb launcher T sets a detpack based upon your current settings PGUP, PGDN, HOME and END all change detpack settings K swithes between detpack settings and CD player. Medic: F is quick heal/infect (will switch to medikit/bioweapon, attack, then switch back to SNG) C switches to medikit/bioweapon/axe Q switches to super shotgun X switches to super nailgun Heavy Weapons Guy: Q switches to super shotgun X switches to assault cannon Pyro: Q switches to flamethrower X switches to incendiary cannon Spy: F feigns death, and throws out a backpack (Provided you have spare ammo) G brings up the disguise menu Q switches to super shotgun X switches to nailgun SHIFT turns on slow mode. This makes it look like you are walking at the same speed as a soldier or heavy weapons guy. H brings up a menu that will allow you to quickly change skins PGUP will change your colors to Red PGDN will change your colors to Green HOME will change your colors to Blue END will change your colors to Yellow Engineer: F is quick spanner (will switch to spanner, attack, then switch back to railgun) H will bring up the Build menu G will detonate your dispenser, if you have one Q switches to super shotgun X switches to spanner/axe C switches to railgun ====================================== Special DM Module, or "Weapons Module" The weapons module is based upon the setup in Boffmods, which is one of the best .RC sets I have seen. Basically, it allows you to setup a primary and secondary weapon, so you can swap between them quickly. For example, if you had rocket launcher as primary, and grenade launcher as secondary (The default setup), you could be running around shooting rockets everywhere, then hold MOUSE2 for a few seconds to lob some grenades into a room. Another example is in CTF, having rocket launcher as primary and super nailgun as secondary. That way, if someone grapples onto you, you only have to hold down MOUSE2 for a bit to get rid of them at no damage to you. Keys: The keys in this are setup almost identically to the Normal DM module, with only a few changes. ALT is bound to "slow down" this is great in 1 on 1's when you dont want to give your position away with extra noises. SHIFT lets you choose your secondary weapon. Hold it down and press any of the weapon keys to set that weapon to your secondary weapon. MOUSE3 shoots a quick burst of shotgun fire, then switches back to your primary weapon. Great for getting to secrets fast. ====================================== CTF Module The CTF Module provides support and binds for Threewave Capture The Flag. This is one of my favourite mods for quake, however for some reason the number of CTF servers down here in oz seems to have decreased to laughable levels. Hence, I dont get to play much any more. This module automatically loads up the Weapons Module, which makes the Grapple alias work alot better. Keys: MOUSE3 shoots the grapple out. It will pull you towards whatever you are attached to, and you can stick there for as long as you want. To attack while grappled, simply press either the primary or secondary fire button. To unstick simply let go of the grapple button. R show you who you are looking at H drops 20 ammo from your current weapon J drops the weapon you are holding ====================================== 3. CD Player There is a crude CD player included with the script, you can use the PGUP and PGDN keys to move up/down a track on the CD. Use the HOME and END keys to start/stop the CD respectively. In TF, press K to toggle between a class binding and the CD player. (Note: The CD player only supports up to 15 tracks. If you have a CD with more than that, you'll have to swap tracks by hand.) ====================================== 4. Other Aliases: There are 1 or 2 other aliases I use alot which arent bound to any keys: 'rej': (QW) Turns OFF spectator mode and reconnects you. (Also bound to ']' key) 'spj': (QW) Turns ON spectator mode and reconnects you. 'demo', 'tf', 'normal', 'ctf', 'freekdm': swap between modes. 'freekdm' will load the weapons module. 'kctf': contains support for keyboard with CTF mode. Sometimes I like to play in a window without mouse, so I use this. 'sv': gives a list of servers I regularly play on. (Probably not useful for people outside of oz) You can also type any of the numbers shown in the list to connect to that server. ====================================== 5. Credits/Thanks: A big thanks to Boffo, who's secondary weapons script and grap script I used Thanks to JakFrost for the rocket jump alias and a couple of others, and for maintaining a cool .RC page Thanks to ZephyrX [ETH] for the spy stuff. Thanks to TFS and ThreeWave for making a couple of very cool patches Thanks of course to id Software for all the fine games they've pumped out over the years. ====================================== 6. Copyright/Permissions: You MAY NOT use or distribute any part of this script publicly without crediting me or the original author in a text file that accompanies your work. I would also like to know if you use any of my stuff in your own files. This script set MAY NOT be distributed on any CD compilation without my express permission. ======================================