-= levels =- Quake addon levels. Unless in the 'deathmatch', 'editing_examples', 'showcase', 'ctf' or 'team_fortress' directories, these levels are for single player mode. The .TXT file might give hints if they are also useful in cooerative play. HOW TO USE ADDON LEVELS: .BSP files are 'compiled' levels that can be used in Quake straight away. Create a directory called 'maps' in your id1 dir and load the level using the 'map' command. E.g., id1/maps/foo.bsp would be loaded with the command 'map foo' from the Quake console prompt. Hit the tilde (~) key in Quake to enter console mode. Alternatively you can launch the level directly from the DOS prompt with quake +map foo .MAP files need to be compiled first using qbsp and other utilities that have been released by id. these can be found in the 'utils/level_edit/bsp_builders' directory on this site. NOTE: .BSP files will almost certainly contain textures from id Software. id allows redistribution of these for NON COMMERCIAL use ONLY. Do not attempt to make a level addon pack that you wish to sell, without contacting id first.
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Parent Directory - 0-9/ 2015-12-27 17:25 - a-c/ 2015-12-28 09:14 - airquake/ 2000-06-22 18:54 - arena/ 2000-06-22 21:37 - base.txt 1997-09-29 20:00 1.2K compilations/ 2000-06-23 08:24 - ctf/ 2016-01-14 12:08 - d-f/ 2015-12-27 17:40 - deathmatch/ 2000-06-22 22:55 - editing_examples/ 2000-06-23 07:51 - eliminator/ 2016-01-11 11:58 - fixes/ 2000-06-23 07:51 - g-i/ 2016-01-14 11:54 - j-l/ 2015-12-27 17:27 - levelbase.txt 1997-12-16 19:00 479 levelbase.zip 1997-12-16 19:00 1.1K m-o/ 2015-12-28 10:23 - malice/ 2000-06-23 08:24 - minion/ 2000-06-23 08:25 - p-r/ 2000-06-23 07:42 - painkeep/ 2000-06-23 07:43 - qrally/ 2000-06-23 07:56 - reviews/ 2000-06-23 08:25 - rocketland/ 2000-06-22 17:12 - s-u/ 2016-01-14 11:03 - seals/ 2000-06-23 07:54 - showcase/ 2000-06-23 07:44 - team_fortress/ 2016-01-07 05:44 - v-z/ 2015-12-27 11:47 - x-men/ 2000-06-23 08:25 -