Sunday 20th April, 1997 ======================================================================== Title : House of Bombay Filename : AgX.bsp Author : Dr. Gomez Inigo Bombay Email Address : dr.bombay@mrnet.com Homepage : http://www.atw.earthreach.com/~t1024 Description : No story here. This is my first Quake level. I think one needs to be a bit of an artist to produce a quality level. House of Bombay is a good level and I am proud of it. It probably won't make anyones top ten but it is quite playable. I added a few unique groups such as damaging lamp posts and the swords scattered throughout. I kept intricate decorations to a minimum for two reasons: few people notice or remember them and the time factor. This level took two months of my time and could consume two more if I wanted to decorate. I tried to add some "roundish" brushes because I read that two many maps have all squares. Also, I injected humor into the messages that flash as an event triggers. I tried to concentrate on triggered effects such as, teleporting monsters triggered to a chain of events and the like. I built what I enjoyed playing. No lifts in here.....I didn't see any reason.I have included the qED file in case anyone using qED wants to see how something was accomplished. A word regarding editors: The editor that supplies the builder with a quality tutorial, step by step....to get the builder off the ground is a great thing. Not everyone can figure stuff out. qEd did that for me. qED laid a foundation to get me started and I was able to build my knowledge base from there. There are several quality editors but the guys that make them obviously can't communicate, are too lazy or figure "let them figure it out" thus the dearth of tutorials. Too bad. Unfortunately, I could get no testers for this map. Except my dear wife, Azusa. She selected many textures. Additional Credits to : Matt Tagliaferri for qED - a very good editor and someone that replys to e-mail : Whoever really does the Quake MAP Specs : Jim Lowell - His Thred tutorial helped Info about the Author : One great guy, what can I say? Other Levels by Author : None for Quake, but for Doom and Heretic Visit www.atw.earthreach.com/~t1024 ======================================================================== * Play Information * Single Player : Yes Cooperative : No Deathmatch : Yes Works quite well with Reaper Bot Difficulty Settings : Yes easy and hard Secrets: : Five, from the easy to the hard * Construction * Base : New level from scratch Editor used : qED Public Beta Build Time : Eight weeks Texture Wad used : qEDsample.wad : medievel.wad Compile machine : Pentium 133, 48mb RAM QBSP Time : 426 secs Light (-extra) Time : 469 secs VIS (-level 4) Time : 12,088 secs or 3hrs 36min Brushes : <1000 Entities : ? Known Bugs : After Vis I saw that I had left a texture on a switch looking crappy. I wasn't going to put my machine through another "session" to fix it. ************************** Other Info ****************************** Unzip into the quake\id1\maps directory (create if necessary). Launch Quake, go to the console and type: map agx *********************** Copyright / Permissions ********************* Authors MAY NOT use this level as a base to build additional levels, (ie don't put it in your multi-level episode and claim it's yours). This BSP may be distributed over the Internet and/or BBS systems. You are authorized to put this BSP or it's MAP file on a CD and distribute if you have my express autorization.