================================================================ Title : E2M6 map fix removes rune and two barriers in deathmatch (updated) get back to the top at level exit Date : 1998-10-25 Filename : e2m6_fix.ent Author : Matthias "Maddes" Buecher Email Address : maddes@bigfoot.com Homepage : Quake Info Pool http://www.bigfoot.com/~maddes/ (redirection) Description : When you play Quake's Episode 2 Level 6 (E2M6) in deathmatch a barrier keeps players from getting the quad in the starting room Another barrier covers the level exit and the rune is also still there in deathmatch. All of them should be removed. CDROM.COM : ftp://ftp.cdrom.com/pub/quake/levels/fixes/ ================================================================ * How To Use * #1 Extract "E2M6.BSP" from the maps dir of id's "PAK1.PAK" file (e.g. "C:\QUAKE\ID1\PAK1.PAK") into the directory where you put "E2M6_FIX.ENT" and "E2M6_FIX.BAT". #2 Start "E2M6_FIX.BAT" to fix the map. Hint: Make sure QBSP is in your path or in the same directory. #3 Put the modified "E2M6.BSP" back into id's PAK1.PAK For handling the PAK file you can use PakExplorer, AdquEdit, etc. which can be found at ftp://ftp.cdrom.com/pub/quake/ * Other Info * The reason for the rune and barriers to appear in deathmatch is that "not in deathmatch" (2048) is not set in their spawnflags. So add 2048 to spawnflags of the item_sigil entity and to the func_doors "t87" and "t17". You still can not get back to the top when you are at the level exit. There's a *workaround* in the ENT file, which overlays or replaces the level exit with a normal teleport trigger (in deathmatch only). If you are playing a mod which supports a NOEXIT without killing the player (like URQP available on my homepage), the overlayed teleporter will get the player to the level start. Otherwise you have to remove the level exit trigger in deathmatch, then you will always be teleported to the top. Just look for "1998-10-25" in the ENT file. This bug can not be *fixed* with just a new entity list, I'm afraid. * Shameless Plug * Find out more about bugs in Quake and QuakeWorld on my homepage. Have Fun Matthias "Maddes" Buecher