=========================================================================== Title : Sir Mayard and the Mountain Filename : mayard.bsp, mayard2.bsp Date Finished : 18th of April, 1997 Author : David Jewsbury Email Address : jewsbury@netspace.net.au Description : Ummm... Just play in and find out. Start it up, and relive the tale of Sir Mayard and the Mountain. Remember, though: this level has two parts! When you get to the end of the first .bsp, it continues... This .bsp exceeds the 1.4 Mb limit, so it won't run on 8 meg machines! If you're running normal Quake under windows, you should use the option -winmem 12 when you start Quake. Just a warning: this level was designed on and for a Pentium Pro 200. Heavy specs, I know, but you should be fine if you can get 20 fps (or preferably 25-30) at the start map entry pos. Sorry, vis played havok with mayard.bsp. My beautiful circular window is destroyed, and there are a few gray faces! But, if your computer can handle it, start Quake with: quake +"r_maxsurfs 1200;r_maxedges 2900;map mayard" To avoid gray faces and disappearing models. Other Files By Author : Initial Horror, Twisted Thoughts, Vital Signs, Electric Sheep, Stunted Toil See my web page for Doom and Quake levels: http://netspace.net.au/~jewsbury/wads/wads.html Editor(s) By Author : Stoneless - The Quake Map Builder Quake editing from a designer's perpective See: http://netspace.net.au/~jewsbury/stoneless/index.html (Heh, I've got a section all to myself :) ) Extra commands: : To start Quake with Sir Mayard in easy mode, type: quake +"skill 0;map mayard" -winmem 12 Or for hard mode: quake +"skill 2;map mayard" -winmem 12 Or for nightmare (or, as I call it, Jaws... mode): quake +"skill 3;map mayard" -winmem 12 For normal mode, load it up as with any other map. Alternatively, you can just type in "skill n" at the console, and then load up the map. Additional Credits to : You've gotta thank id, that's a given. Jorge Goutas (Jaws...) for testing. Oh, and one of the graphics uses a scan from the pages of my copy of The Fellowship of the Ring (Lord of the Rings volume 1). I hope no-one minds, but if they do just tell me and I'll take it out. Greets to : Crash, who's web page makes the map-making community a little bit more exciting Matt Sefton, for SPQ another great web page, even if he uses my old Doom .wad naming convention :) And no, those last two weren't just to suck up and get a place on their pages. And anyone out there trying get a break in the very sparse Australian games industry. =========================================================================== * Type of file* New level BSP for Quake * Play Information * Single Player : Yes Cooperative 2-16 Player : No Deathmatch 2-16 Player : No Difficulty Settings : Yes (see extra commands above) New Sounds : No New Music : No New Graphics : Yeah, a couple of small ones Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Stoneless... and ok, I admit it, back when Stoneless wasn't even an idea, little bits of this level were made in WorldCraft. Known Bugs : Lot'sa gray faces and disappearing models (sorry) See "Description" for a work around. One of the floors doesn't seem to be solid - you fall through to your waist - don't worry, you can still finish the level Build Time : So incredibly long, it's just not funny. These levels would have taken a liquid-cooled Pentium Pro running at 400+Mhz many days to vis. Put on my humble processor, clocked at only 200Mhz, mayard.bsp took 180449 secs to vis -level 4 (Yes, that's more than 50 hours!) But that's nothing. Mayard2 took 409003 secs to vis -level 4. That's 4.7 days straight, and 6.8 days all up. Construction Time : All of my spare time that wasn't given Stoneless. Because of my dedication to Stoneless, well, that wasn't much. This level was built over a long period of time - some parts are 4 months old. * Where to get this BSP * FTP sites: Walnut Creek (ftp.cdrom.com), and mirrors. Other: My web page--> http://netspace.net.au/~jewsbury/wads/wads.html * Copyright / Permissions * Authors may use this level as a base to build additional levels. Email me if you want the MAP or XMP files. You MAY distribute this BSP, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. This text file and the level structure of included Quake BSP file are both Copyright (c) David Jewsbury, 1997