================================================================ Title : Notlob's Castle Filename : sgc6.bsp Author : Steve Clarke Email Address : steve-gc@dircon.co.uk Description : Full Quake map. Additional Credits to : Monty the cat for keeping me warm, WorldCraft for the great product, But mostly NJHARDHAT & Reaper for their Beta Testing. Notlob's Quake Page: www.users.dircon.co.uk/~steve-gc/qindex.html ================================================================ * Play Information * Single Player : Yes Cooperative : No Deathmatch : Yes - Up to 8 Players Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : WorldCraft Known Bugs : None that I know of, but let me know! Build Time : A month or two on & off. Texture Wad used : Medieval Compile machine : P90 w/ 32MB RAM QBSP Time : 634 secs Light (-extra) Time : 1636 secs VIS Time : 3644 secs Brushes : 1175 Entities : 567 Models : 82 * Other Info * You start outside the Castle Gate. Fight your way through the Gate Lodge to Open the Portcullis Wander down into the dank forbidden Castle and collect the Gold Key Take the Pater Noster back up to the Gold Door and solve the puzzle to finish * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. That includes you, Actura! (c) Steve Clarke, SgSystems 1996.