========================================================================= Title : The Tohnsay Predicament Filename : tohnsay.bsp Author : John Dreese Email Address : dreese.1@osu.edu WWW Address : http://hcgl1.eng.ohio-state.edu/~dreese_j/ Description : "The Tohnsay Predicament" is a large level and is suitable for 16 players in deathmatch as well. ========================================================================== A quick note about this level. It was created and submitted for the level design contest hosted by Screaming Neurons, LLC. ========================================================================== Story: You are the observer of a developing planet called Tohnsay where you are instructed to never interfere with its' unfolding history. The planet is inhabited by two alien races that control different areas of an underground system that neither of them created, on a planet where neither of them originated, and beneath ruins of an ancient city. Due to ancient battles with toxic weapons, neither race ventures to the surface. They are constantly at war with each other, but mostly with border skirmishes. Throughout the years, one of the races has slowly become more advanced technologically. They have developed electricity using heat energy from the planets' lava core. Now, unfortunately, they are developing a powerful weapon that they hope will destroy their inferior enemy once and for all. Your superiors have directed your efforts towards disabling this new weapon. So, you hop in a transporter and scoot on down to the surface and park near what seems to be an outcropping of large rocks mixed with some ancient ruins. You look around and walk through a door, which is quickly shut behind you. Little did you know that your superiors have instructed your traveling companions to lock any doors you go through and to not open them until you destroy the weapon (and get the gold key as a token of evidence). So there you are with your shotgun and your health. Good luck.... Dedication: I would like to dedicate this level to Jenny, for understanding the time required. :) Additional credits to: The maker of BSP for Windows, and the maker of TreeQBSP for saving me lots of time. ================================================================ HOW TO PLAY: 1) Make a subdirectory in your ID1 directory called MAPS 2) Put these files in your newly created MAPS subdirectory 3) Start Quake and bring down the console 4) Type "map tohnsay" without the quotation marks, of course. * Play Information * Game : Quake registered 1.01 or higher Map Name : tohnsay Single Player : Yes Cooperative 2-8 Player : No DeathMatch 2-16 Player : Yes (I recommend 16. The map changes for DMatch) Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : No =============================================================== * Construction * Base : New level from scratch Editor used : BSP Construction time : About 250 hours over 1.5 months. Build Time : QBSP = 188 seconds (3.1 minutes) LIGHT= 942 seconds (15.7 minutes) VIS = 72,511 seconds!!! (20.1 hours!!) MACHINE USED = P166MMX/32MB =============================================================== My web page is located at: http://hcgl1.eng.ohio-state.edu/~dreese_j * THIS LEVEL IS NOT MADE BY OR SUPPORTED BY id Software * REQUIRES REGISTERED VERSION OF QUAKE 1.01 or higher Copyright Notice: Copyright 1997 by John Dreese All rights reserved. This file (tohnsay.zip containing tohnsay.bsp and tohnsay.txt), or any derivative works thereof, may not be sold or redistributed for profit in any way WITHOUT express (not email) written permission of the author. This includes, but is not limited to, mass archival as on a CD_ROM and inclusion in commercially published compilations (books). You are free to copy this file (tohnsay.zip containing tohnsay.bsp and tohnsay.txt)for personal use, or to make it available for redistribution in its electronic format, provided that: (1) it remains wholly unedited and unmodified, (2) no fee or compensation is charged for copies of or access to this file (tohnsay.zip containing tohnsay.bsp and tohnsay.txt)and -->OR<-- you contact me concerning royalty concerns. (3) this copyright notice and the following disclaimer remain attached Disclaimer: This file is provided by the author "as is", and any express or implied warranties, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose are disclaimed. In absolutely no event shall the authors be liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of the use of the information herein contained, even if advised of the possibility of such damage.